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Re: A6 car on big flat surface !!! [Re: XNASorcerer] #51924
08/19/05 08:26
08/19/05 08:26
Joined: Sep 2004
Posts: 260
UB,Mongolia
Olzii Offline OP
Member
Olzii  Offline OP
Member

Joined: Sep 2004
Posts: 260
UB,Mongolia
1. I don't like to use templates.
2. I just set my.shadow=on. May be your problem is in your FX effect script.


The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
Re: A6 car on big flat surface !!! [Re: Olzii] #51925
08/19/05 18:42
08/19/05 18:42
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:


May be your problem is in your FX effect script.





Probably. Could you show me your FX effect or can I send you mine for you to see what is wrong?
Thanks

Re: A6 car on big flat surface !!! [Re: Olzii] #51926
08/31/05 00:36
08/31/05 00:36
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Quote:

My a6 car works OK on big shaded ground(block). When i change this block's shaded flag to FLAT , then my car will always bounce. What is the problem ?



The wheels have a tendency to bounce at polygon edges. If your non-shaded surfaces are a lot smaller than the shaded ones the car will be more bouncy. You can check the polygon size by hitting F11 twice.

If you encounter problems only with flat surfaces even though they are the same size as shaded ones then that would be a bug. I am not aware of that problem though.

Re: A6 car on big flat surface !!! [Re: Marco_Grubert] #51927
09/01/05 03:19
09/01/05 03:19
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
@Marco - I hope you'll be able to improve the problem of wheels bouncing on polygon edges. Currently, I have to sacrifice some lighting and design to keep the vehicle from bouncing on my levels. Since lighting is done per-vertex(per-pixel is too taxing), lower poly racetracks do not look as nice with dynamic lights.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
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