Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Akow, TipmyPip, tomaslolo), 788 guests, and 11 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 8 of 40 1 2 6 7 8 9 10 39 40
Re: Map-Editor first official screens [Re: Juppp] #52213
08/23/05 23:22
08/23/05 23:22
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:


TripleX still has too much time :P




I'd say!! lol
Go go TripleX, it keeps getting better!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Map-Editor first official screens [Re: PHeMoX] #52214
08/24/05 07:28
08/24/05 07:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I am so glad about what you have done so far. It is like a birthday present for me


Models, Textures and Games from Dexsoft
Re: Map-Editor first official screens [Re: Machinery_Frank] #52215
08/24/05 11:22
08/24/05 11:22
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
It's true and shown.. TripleX has many many many very boooring days, i think, and yes, too much time

Looks xtra cool, keep it up TripleX!


"Yesterday was once today's tomorrow."
Re: Map-Editor first official screens [Re: Inestical] #52216
08/24/05 13:53
08/24/05 13:53
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
looks awesome man , keep up the good work.

Re: Map-Editor first official screens [Re: Why_Do_I_Die] #52217
08/24/05 19:40
08/24/05 19:40
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
lol

the project will be freezed for the next 2 weeks.
I'm on holidays

have a nice time

TripleX

Re: Map-Editor first official screens [Re: TripleX] #52218
08/24/05 21:26
08/24/05 21:26
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
Hi all,

I'm creating the GUI of this Map gen tool.
Do anyone need a small Modelpack (would be included in the editor)? Some Barrels, plants, or other Map conten.

best regards
SFMAT4


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Map-Editor first official screens [Re: TripleX] #52219
08/24/05 21:27
08/24/05 21:27
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Have a great holiday!

How about a wild idea - though maybe not a practical one - for you to think about? If you can see the game in the editor including animations, particles, lights, sounds and all effects then why not create a 'directors panel' of some sort to where you can assign shortcuts to run cameras, effects, sounds or animations you want to turn on and off and add a 'record' option then the product can be used to record cutscenes or even to make Machinma movies.

Example:

Walking>Pass Door>Press button to run door_explosion_effect>Run>Shoot>Press button to run screen_credits .... you are a live producer.


Find me at: |Stormvisions| Twitter|
Re: Map-Editor first official screens [Re: bupaje] #52220
08/25/05 14:48
08/25/05 14:48
Joined: Dec 2004
Posts: 84
W
wildcard Offline
Junior Member
wildcard  Offline
Junior Member
W

Joined: Dec 2004
Posts: 84
Hello TripleX,

Can you tell me if there is allready a beta version available for testing/playing around with or is it still to early?

Keep up the good work.

Wildcard

Re: Map-Editor first official screens [Re: wildcard] #52221
08/25/05 15:33
08/25/05 15:33
Joined: Nov 2004
Posts: 888
B
beegee Offline
User
beegee  Offline
User
B

Joined: Nov 2004
Posts: 888
Yess, I need a small modelpack for my track editor. If there are good,
I will credit you.

Mfg,
beegee

--------------------
Genwine Motors / Track Editor


Fratch - Newer statistics panel for GameStudio
Re: Map-Editor first official screens [Re: SFMAT4] #52222
08/25/05 15:59
08/25/05 15:59
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Do anyone need a small Modelpack (would be included in the editor)? Some Barrels, plants, or other Map conten.




Hi SFMAT4,

That is a good idea. And it could even be better with a little tutorial that describes the usage of the editor with the help of your models and your level.

Frank


Models, Textures and Games from Dexsoft
Page 8 of 40 1 2 6 7 8 9 10 39 40

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1