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Re: Map-Editor first official screens
[Re: Juppp]
#52213
08/23/05 23:22
08/23/05 23:22
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
TripleX still has too much time :P
I'd say!! lol Go go TripleX, it keeps getting better!
Cheers
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Re: Map-Editor first official screens
[Re: Machinery_Frank]
#52215
08/24/05 11:22
08/24/05 11:22
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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It's true and shown.. TripleX has many many many very boooring days, i think, and yes, too much time Looks xtra cool, keep it up TripleX!
"Yesterday was once today's tomorrow."
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Re: Map-Editor first official screens
[Re: wildcard]
#52221
08/25/05 15:33
08/25/05 15:33
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Joined: Nov 2004
Posts: 888
beegee
User
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User
Joined: Nov 2004
Posts: 888
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Yess, I need a small modelpack for my track editor. If there are good, I will credit you. Mfg, beegee -------------------- Genwine Motors / Track Editor
Fratch - Newer statistics panel for GameStudio
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Re: Map-Editor first official screens
[Re: SFMAT4]
#52222
08/25/05 15:59
08/25/05 15:59
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
Do anyone need a small Modelpack (would be included in the editor)? Some Barrels, plants, or other Map conten.
Hi SFMAT4,
That is a good idea. And it could even be better with a little tutorial that describes the usage of the editor with the help of your models and your level.
Frank
Models, Textures and Games from Dexsoft
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