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Re: Map-Editor first official screens
[Re: Machinery_Frank]
#52223
08/25/05 18:21
08/25/05 18:21
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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Yes we'll of course write a Tutorial. Never forget this is a "half Map Editor" so its not that easy to use @wildcard nope there is no beta available, and i'm aware that there won't be a beta in the next 8 weeks Tough there will be a beta test.. Triple-X
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Re: Map-Editor first official screens
[Re: Inestical]
#52228
08/25/05 21:59
08/25/05 21:59
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Joined: Oct 2001
Posts: 1,285 USA
Guardian
Serious User
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Serious User
Joined: Oct 2001
Posts: 1,285
USA
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What kind of car is that it looks very nice.
Oops sorry off topic.
Last edited by Guardian; 08/25/05 22:05.
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Re: Map-Editor first official screens
[Re: Machinery_Frank]
#52232
08/26/05 14:12
08/26/05 14:12
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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"for outdoors with the possibility to change terrain in real time and paint with several textures"
Because of many requests this is planed. But don't be too sure that it will be available in the first version of the editor. Maybe I'll do such an Terrain part with the help of oliver2s (who already wrote such a code) because it don't makes much fun to program about 3000 lines of code if such a thing is already progamed ^^. We'll see.
Overall the next big features that are planed are:
- Multiple Entity creation - Presetting for every Entity in the Creation List (z.B. you can rightclick on Tree1.mdl and change the Flag Transparent to on. Always if you create Tree1.mdl now, this tree will be transparent) - Map-Properties (The assigned WDL, Ambient, Clip Range, Fog Color etc.) - Wireframe View: all objects and the map is displayed in wireframe mode - And Terrain support (deforming / painting)
hmm really hard if you have such a list but can not start to progam :'( ^^
Triple-X
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