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Re: Map-Editor first official screens [Re: TripleX] #52233
08/26/05 17:22
08/26/05 17:22
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
WOW dude!! This is awesome! I've always wanted something like this. I always forget where the proplems are in my levels. I find level designing to be the most boring part of game making. All the compiling and fixing mistakes gets boring fast. This would make thing so much easier for me! If I get bored with the level I could add like five monsters to fight without shutting down the engine. If a need a gun I can add one! I can't wait to try it. This is one of the best ideas ever! Good luck with it!!


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Map-Editor first official screens [Re: TripleX] #52234
08/26/05 21:23
08/26/05 21:23
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Sounds better every day! Makes me happy that you're planing to include the terrain-feature...but everything else seems to be extremly usefull as well!

Good Luck...and don't you dare to extend your hollydays!

Re: Map-Editor first official screens [Re: TripleX] #52235
08/27/05 00:39
08/27/05 00:39
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Man, I realy love everuthing that you have planned, but one think only will make me use and abuse of your editor, "Terrain support (deforming / painting)". My game is 90% made of terrains.

Re: Map-Editor first official screens [Re: XNASorcerer] #52236
08/28/05 20:30
08/28/05 20:30
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
TripleX ,
you should belong to Conitec team
The particle editor is a pro tool that would be in 3DSG SDK.
And your next tool , will be in the same way, great and perhaps
part of 3DGS SDK.

Re: Map-Editor first official screens [Re: TheExpert] #52237
08/29/05 06:25
08/29/05 06:25
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Quote:

TripleX ,
you should belong to Conitec team
The particle editor is a pro tool that would be in 3DSG SDK.
And your next tool , will be in the same way, great and perhaps
part of 3DGS SDK.




I've been thinking the same. Why isn't he at Conitec's Team He's so pr0 ^^


"Yesterday was once today's tomorrow."
Re: Map-Editor first official screens [Re: Inestical] #52238
08/29/05 11:12
08/29/05 11:12
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Quote:
--------------------------------------------------------------------------------

TripleX ,
you should belong to Conitec team
The particle editor is a pro tool that would be in 3DSG SDK.
And your next tool , will be in the same way, great and perhaps
part of 3DGS SDK.


--------------------------------------------------------------------------------

I've been thinking the same. Why isn't he at Conitec's Team He's so pr0 ^^





Don't say that!!!!! Do you want him to finish the map editor after onde year?

Re: Map-Editor first official screens [Re: XNASorcerer] #52239
08/30/05 10:15
08/30/05 10:15
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
I would like some kind of in editor measurement. To measure walls, windows, doors, basic distance, feet, inches, cm, like a ruler or measuring tape.

This sounds a bit silly but I think it would be useful.


Guardian


Guardian

Game Models
Re: Map-Editor first official screens [Re: Guardian] #52240
09/01/05 10:23
09/01/05 10:23
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hmm yes maybe I'll implement a small measurement window (measur distance betweean 2 points)

I'll think over it... Atm I only have some Interface-place problems

Added realtime Model Deforming/Painting to To-Do list (Painting on a 2D Texture. I don't know a way to realize Body-Paint)

Will be without internet for the next 6 days.

Triple-X

Re: Map-Editor first official screens [Re: TripleX] #52241
09/01/05 11:06
09/01/05 11:06
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Hmm yes maybe I'll implement a small measurement window (measur distance betweean 2 points)




Units in quants would probably be best, but perhaps meters, feet, etc for those who want it. This is looking great. Keep us posted.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Map-Editor first official screens [Re: Orange Brat] #52242
09/01/05 18:25
09/01/05 18:25
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
You know what would be useful for texture work? The ability to select a particular face on a block and either show it alone in a window straight on or save a texture -sort of like how skins work in MED- when you have to paint a custom texture for an odd shaped block or series of blocks making a curve for example. Right now sometimes it is hard to get at a particular block or group of blocks and line it up just right in WED so I can save a screenshot, take it into PSP, resize it to the nearest texture size and then paint the texture and reapply it to that block or group, line it up to test it etc. So the ability to select, zoom camera so that one face or group fills the window, save screenshot would be cool. I could then place a quick texture, take a screenshot again and paint any changes right on this to get it to match perfectly with the geometry.

EDIT: Just as an example look at this example by OrangeBrat.

http://www.geocities.com/hainesrs/building6.jpg

If I want to find the small decorative block over the door in the WED window, or the sides of the octagonal blocks that make up the sign, to paint a special texture it is hard to get a straight view of those sides without lots of camera work and hiding stuff.


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