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Re: Map-Editor first official screens
[Re: XNASorcerer]
#52236
08/28/05 20:30
08/28/05 20:30
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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TripleX , you should belong to Conitec team The particle editor is a pro tool that would be in 3DSG SDK. And your next tool , will be in the same way, great and perhaps part of 3DGS SDK.
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Re: Map-Editor first official screens
[Re: Inestical]
#52238
08/29/05 11:12
08/29/05 11:12
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
Quote: --------------------------------------------------------------------------------
TripleX , you should belong to Conitec team The particle editor is a pro tool that would be in 3DSG SDK. And your next tool , will be in the same way, great and perhaps part of 3DGS SDK.
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I've been thinking the same. Why isn't he at Conitec's Team He's so pr0 ^^
Don't say that!!!!! Do you want him to finish the map editor after onde year?
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Re: Map-Editor first official screens
[Re: Guardian]
#52240
09/01/05 10:23
09/01/05 10:23
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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Hmm yes maybe I'll implement a small measurement window (measur distance betweean 2 points) I'll think over it... Atm I only have some Interface-place problems Added realtime Model Deforming/Painting to To-Do list (Painting on a 2D Texture. I don't know a way to realize Body-Paint) Will be without internet for the next 6 days. Triple-X
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Re: Map-Editor first official screens
[Re: Orange Brat]
#52242
09/01/05 18:25
09/01/05 18:25
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
Expert
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Expert
Joined: Aug 2002
Posts: 2,692
California, USA
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You know what would be useful for texture work? The ability to select a particular face on a block and either show it alone in a window straight on or save a texture -sort of like how skins work in MED- when you have to paint a custom texture for an odd shaped block or series of blocks making a curve for example. Right now sometimes it is hard to get at a particular block or group of blocks and line it up just right in WED so I can save a screenshot, take it into PSP, resize it to the nearest texture size and then paint the texture and reapply it to that block or group, line it up to test it etc. So the ability to select, zoom camera so that one face or group fills the window, save screenshot would be cool. I could then place a quick texture, take a screenshot again and paint any changes right on this to get it to match perfectly with the geometry. EDIT: Just as an example look at this example by OrangeBrat. http://www.geocities.com/hainesrs/building6.jpgIf I want to find the small decorative block over the door in the WED window, or the sides of the octagonal blocks that make up the sign, to paint a special texture it is hard to get a straight view of those sides without lots of camera work and hiding stuff.
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