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Re: Map-Editor first official screens [Re: JeyKey II] #52253
09/03/05 15:11
09/03/05 15:11
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
Das mit den Autos ist auch völlig doof.
(Obwol die Briten dan alle verkehrszeichen, Spiegel, Ampeln und und und umplazieren müssten)
Ich weiss auch nicht wieso die verschiedenen Schulen immer andere Ferienpläne haben. Ich bin mal wo gewohnt, an dem Ort hatte es zwei Primarschulen. Ein kumpel ging in die eine ich in die andere. Die Ferien Pläne wahren fölig unterschiedlich. Also in einem Dorf zwei unterschiedliche Ferienpläne.
(Einfach dumm)

Re: Map-Editor first official screens [Re: Nicolas_B] #52254
09/03/05 15:14
09/03/05 15:14
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Posts: 7,439
Red Dwarf
könnten wir zurück back topic kommen? :P


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Map-Editor first official screens [Re: Michael_Schwarz] #52255
09/03/05 15:20
09/03/05 15:20
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
@ Triple: Don't know if you're interested but in my model-painting program I use different blend-modes like the ones in Photoshop (Screen, color dodge and so on).

Maybe you could need my code for this - but I doubt that you really need it, don't you?!


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Map-Editor first official screens [Re: Asse] #52256
09/07/05 08:33
09/07/05 08:33
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
okay at home again

Implemented an Undo/Redo System and removed a bug in the "Delete Entity System" in the last 2 hours. With this system you'll be able to undo/redo over 100 steps (moving&rotating&scaling&changing skills/flags of object / select - reselect object and much more).
If it's possible I'll also try to include undo/redo for deleting/creating objects. I'll have a look at it.

Maybe I'll even add a journal view (like in Photoshop) if anybody thinks such a feature would be needful.
(sth. like that:

You see all Steps (in my case 100-500) listend and can jump back / foreward to one specific step if you want to.)

Triple-X

Re: Map-Editor first official screens [Re: TripleX] #52257
09/07/05 16:17
09/07/05 16:17
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
WIP Shot of the Map-Settings Window



Re: Map-Editor first official screens [Re: TripleX] #52258
09/07/05 17:52
09/07/05 17:52
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Sieht sehr gut aus, aber ich hab ein paar Fragen:

1. Kann man den Dialog bewegen, weil ich oben nichts zum "greifen" sehe?

2. Kommen noch mehr Settings weil unten soviel Platz ist?


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: Map-Editor first official screens [Re: TripleX] #52259
09/07/05 19:25
09/07/05 19:25
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Yeap, that would be great.

Re: Map-Editor first official screens [Re: XNASorcerer] #52260
09/07/05 23:34
09/07/05 23:34
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
This looks really awesome triple x. Can't wait till it comes out

Re: Map-Editor first official screens [Re: Matt_Coles] #52261
09/08/05 00:08
09/08/05 00:08
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
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FeiHongJr  Offline
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Joined: Oct 2003
Posts: 2,628
IL,US
Yea same here. A damn good idea. Cant wait to see it in action. Should save tons and tons of time. Great work.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: Map-Editor first official screens [Re: FeiHongJr] #52262
09/08/05 06:51
09/08/05 06:51
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Quote:


1. Kann man den Dialog bewegen, weil ich oben nichts zum "greifen" sehe?

2. Kommen noch mehr Settings weil unten soviel Platz ist?





1) Yes you can move the dialog. Only click at it everywhere (not on the buttons) in the image where you want to.

2) Maybe I'll also implement the other 3 fog colors... But I always have a little bit too much place.. Simply because if I want to implement some new features i don't always have to start a big clear-action in the menue design

Triple-X

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