2 registered members (bigsmack, vicknick),
923
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Map-Editor first official screens
[Re: FRAJO]
#52283
10/10/05 15:45
10/10/05 15:45
|
Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
|
thats not the point. In fact the scripting problems are rarly.. But anyway..thanks The point is how I could implementet it into the interface (I don't want to implement an Max/Min parameter for every value..But maybe I'll implement a "Random Radius" for every part (e.g. scale_x/y/z ; pan/tilt/roll). For example you have scale_x = 1; and scale_radius = 10. Than the scale (x/y and z) would be set from 1-11)) I'll think about it. Triple-X
|
|
|
Re: Map-Editor first official screens
[Re: jumpman]
#52287
10/13/05 14:47
10/13/05 14:47
|
Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
|
Working on the multi-selection..Generally you can select many entities (upto 1024) at the same time by clicking with the mouse and key_ctrl (like in windows). You can now change all the settings you can change with one single entity (flags / skills / material / model etc. etc.). A WIP Shot: Remarks: 1) The outgrayed flags means, that these settings are different (e.g. Model 1 has shadow activated, model 2 not). 2) The Filename / Entname etc. section will be reworked. Here you will be able to click onto a Combo Box list with that you can 1) see all marked entities, 2) select a specific entitiy out of the selection (e.g. all models with filename model1.mdl, or the model with the entname model_10_20). Triple-X
|
|
|
Re: Map-Editor first official screens
[Re: TripleX]
#52288
10/13/05 15:03
10/13/05 15:03
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
I can imagine that these multiple selection thing raises alot of problems. What if you want to raise all objects only a few quants? And something like that. Is that possible with dragging the colored arrows?
Models, Textures and Games from Dexsoft
|
|
|
Re: Map-Editor first official screens
[Re: TripleX]
#52292
10/13/05 20:16
10/13/05 20:16
|
Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
Expert
|
Expert
Joined: Jul 2002
Posts: 2,002
Europe
|
I have to admit, that I followed that thread only roughly, but it does look great. It surely was not easy to set it up. It's.. cool.
|
|
|
|