0 registered members (),
1,089
guests, and 10
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Game-Edit
[Re: bupaje]
#52333
11/22/05 03:04
11/22/05 03:04
|
Joined: Oct 2001
Posts: 1,285 USA
Guardian
Serious User
|
Serious User
Joined: Oct 2001
Posts: 1,285
USA
|
Hi guys, to me the menu looks allot like Alias SketchBook. If you don't know it take a look it makes the whole menu process much easier in my opinion. I posted something similar some time back I still think it’s a great Idea for a menu. Edit: I guess I should add the aspects of the Alias style menu system that I liked. All menus could be reduce to zero, with just a right click a minimized menu could be recalled. All sub menus drug from the main menu area had a line and were visible until you actually began using the selected tool. Then the line submenu would disappear until you needed something by right clicking. The main menu was movable to any corner, had a minimized standard menu, could be further collapsed or expanded easily. I am not sure if I remember all correctly but this ease of use and unobtrusive menu system was a real strong point of Alias’s SketchBook. Hopefully this menu could do some of the same things for 3dgamstudio and this editor. A. The GUI looks fine as is, hands off. B. The colors look OK, Microsoft blue then we'll all die. C. Icons should be as large as practicable, I can't see little icons . Good luck I hope you keep it much as it appears. Guardian
Last edited by Guardian; 11/22/05 03:30.
|
|
|
Re: Game-Edit
[Re: Matt_Aufderheide]
#52336
11/22/05 20:45
11/22/05 20:45
|
Joined: Oct 2004
Posts: 1,655
testDummy
Serious User
|
Serious User
Joined: Oct 2004
Posts: 1,655
|
Perhaps my "criticism" of the GUI was harsh and inappropriate. It was not my intention to offend the developers of this product. Sometimes it appears that individuals are working extremely hard to achieve goals, but seem, from my perspective, to commit self-sabotage with idiotic blunders of great magnitude. Because some momentous mistakes and their consequences might seem so blatantly obvious to me, it takes a measure of constraint to simply go about my business and leave parties to suffer the negative consequences of their actions. In the moments that I perceive such apparent acts of self-sabotage, I must learn to accept that I may not know better, and withhold my initial reactions. Even if my deductions prove valid, it is not really my place or duty to protect others from their losses or pitfalls.
I may use this product. After roughly 4000 lines code, would a delicate response produce change?
Your GUI can be a work of art, but, in general, are works of art valued for their practicality and functionality?
|
|
|
Re: Game-Edit
[Re: testDummy]
#52337
11/23/05 16:05
11/23/05 16:05
|
Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
|
yesyes a bit complicated.. We wanted to have an innovative, flexible and fast-to work design.. Maybe it failed atm because of the design. But this is NOT the final design. This are absolutly WIP shots which sould only show the menue structure. I'll discuss a draw back to WED with my 2D-Designer but its not too probably that we'll change. We'll see.. "After roughly 4000 lines code, would a delicate response produce change?" Of course.. you are my customors.. you will have the big delay Don't worry I am able to accept cirizim.. mfg Timo
|
|
|
Re: Game-Edit
[Re: TripleX]
#52338
11/23/05 16:07
11/23/05 16:07
|
Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
|
Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
|
well actually i like the design a lot, just the colors should be more silver maybe, or black or blue or yellow, green, whatever ^^ and the lines should be BEHIND the panels, not infront it.
But overall i really really like the design o_O
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
|
|
|
Re: Game-Edit
[Re: TripleX]
#52339
11/24/05 22:42
11/24/05 22:42
|
Joined: Jul 2002
Posts: 156 Thüringen
SFMAT4
Member
|
Member
Joined: Jul 2002
Posts: 156
Thüringen
|
Helle again. here is a first shot of the new GUI design. I removed a lot of buttons. Now these design issn´t finished too. Please tell me your opinion.
|
|
|
|