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Re: Advanced AI for FPS with A4 templates #5226
09/11/01 00:41
09/11/01 00:41

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for the state hunt couldnt you make the npc face the char in a given distance, but do a collision detection for walls and objects in between npc and char. if an object is there then scan another direction until i find my out???

Re: Advanced AI for FPS with A4 templates #5227
09/13/01 04:34
09/13/01 04:34

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Can anyone code that the enemy stores the players last position and then walks towards it when he is in state_hunt?

Re: Advanced AI for FPS with A4 templates #5228
09/13/01 09:58
09/13/01 09:58
Joined: Jul 2000
Posts: 8,973
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Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
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He already does (or should).


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Re: Advanced AI for FPS with A4 templates #5229
09/14/01 03:32
09/14/01 03:32

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In the newest A5 you mean. I have a4.25.

Re: Advanced AI for FPS with A4 templates #5230
09/17/01 17:56
09/17/01 17:56

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Doug can you please give us an idea how to do that?.

Thanks


Re: Advanced AI for FPS with A4 templates #5231
09/24/01 04:12
09/24/01 04:12

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Well?

Re: Advanced AI for FPS with A4 templates #5232
09/24/01 05:49
09/24/01 05:49

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I just took a look in my download file: at the 12th of january this year I found a template

quote:
// Template file v4.22a (12/12/00)

with a feature like

quote:
_last_know_target_loc()


hope that helps

Achim


Re: Advanced AI for FPS with A4 templates #5233
09/29/01 07:23
09/29/01 07:23

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Here are some of my AI thoughts as well. works well on Vain, maybe they'll do the trick for u as well.No work for the level designer either.

Friendly,
LLaffer


Re: Advanced AI for FPS with A4 templates #5234
09/30/01 07:49
09/30/01 07:49

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That would be great!!!

Re: Advanced AI for FPS with A4 templates #5235
09/30/01 07:52
09/30/01 07:52

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AL:

It does the following:

code:

// Desc: used to "tag" the last know target location
// "CREATE <arrow.pcx>, MY.POS, _last_know_target_loc;"
function _last_know_target_loc()
{
YOUR.ENTITY1 = ME;
MY.INVISIBLE = ON;
MY.PASSABLE = ON;
}

I don't understand what exactly is it doing or is supposed to do, in each case it doesn't do what I like to see.
But thanks anyway.


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