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Re: Game-Edit, news
[Re: TripleX]
#52363
12/17/05 20:06
12/17/05 20:06
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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working on a big statistics window atm. With that window you'll be able to see the progress of many variables in a big graph (scrollable).
Supported variables are amongst others fps, network (ping / received bytes etc.), nexus, rendertimes, visible objects etc. Even user defined variables will be possible.
Might be very useful for testing your game and map. Addionally I will program a help/debug function that checks your whole map for mistakes (odd positions / too many polygones visible / wrong bitmap sizes etc. etc.) and give everything out in a formated html file.
TripleX
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Game-Edit - Statistics Window
[Re: TripleX]
#52364
12/20/05 14:32
12/20/05 14:32
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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a new screen (WIP): You can watch over 30 variables in this graph (tough I suggest you not to look at over 5 at the same time). Addionally I'll add a feature that you can watch your own variables. You'll also be able to scroll the graph. Triple-X
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Re: Game-Edit - Statistics Window
[Re: Nicolas_B]
#52366
12/20/05 22:07
12/20/05 22:07
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Joined: Aug 2002
Posts: 2,692 California, USA
bupaje
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That a great idea for optimizing, testing and debugging! Here is a related idea - how about an option to 'show information bubble' Say you want to test your crate, you right click on the crate and select "Show Bubble" and then select which of the crates properties you want to watch, then you see a small bubble above the crate with the values you select and you can shoot the crate, move it whatever and watch those variables. Something like this ... Or something like the do with troops in RTS games, maybe you could also 'Turn on Bubbles for these objects" and then just have a floating bubble with an 'i' over these objects you selected and right clicking shows the current variables you are watching for this object.
Last edited by bupaje; 12/21/05 00:43.
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Re: Game-Edit - Statistics Window
[Re: bupaje]
#52367
12/21/05 11:11
12/21/05 11:11
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Joined: Nov 2004
Posts: 888
beegee
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Posts: 888
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this editor is going better and better! nice ideas + great gfx + easy to use = GameEdit i hope it will be finsih soon. mfg, beegee ----------------------- ps: irgendwann muss ich ja auch mal in diesem thread schreiben
Fratch - Newer statistics panel for GameStudio
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Re: Game-Edit - Statistics Window
[Re: beegee]
#52368
12/21/05 11:36
12/21/05 11:36
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
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Posts: 1,856
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Triple X like some others, could work for Conitec in fact Caus they bring us some usefull tools that Conitec don't provide. For example the Particle Editor of Triple X is really usefull, and great, very good interface. It would be integrated in 3DGS package caus that's like the editors, and nowadays particle are used everywhere and particle editor is an essential editor. (like in Torque or Unreal 2 engine with their own).
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Re: Game-Edit - Statistics Window
[Re: Xarthor]
#52370
12/22/05 19:00
12/22/05 19:00
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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Quote:
Triple X like some others, could work for Conitec in fact
how good that i acutally work for conitec
Quote:
Btw: you mixed german and english in the last screenshot. In the graph description box: " - Renderzeit for geometrie (level + sky). Unit = ms" 'Renderzeit' and 'geometrie' sounds german to me.
thanks, I've corrected this mistake.
@bupaje: would it be enough for you too watch variables in an extra window?
I plan to implement a Debug-Start Modus. With this modus you can only open the Graph and the watched variables (a window where you can watch and edit variables/strings etc.) windows. The game wont be terminated and you can play normal (with a half transparent GUI at the corners). So you can see the fps / var changes in "real" realtime.
@all I've implemented a linked list. With this symbols you can change several vars at the same time. Example: You connect emissive_red, emissive_green and diffuse_red. If you now increase the value of emissive_red, the other 2 variables will follow. With this you have up to 4 possibilitys to edit vars (direct inkey, slider, arrows and direct color chose from a color palette)
Image (WIP Map-Properties Window shot. And linked list. In the final image, the border right from "red, green,blue" will colorize depending on the red,green,blue values)
comments are welcome Triple-X
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Re: Game-Edit - Statistics Window
[Re: Kerkelenz]
#52372
12/23/05 08:04
12/23/05 08:04
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
I have noticed that all the games made with A6 look ike A6, I dont know why but mabe its ju8st that WED is not enough to make a good level, but this tool is going to change it!
This is mainly because of A6 engines lighting and the way of rendering models. These things won't be changed so easily ya know...
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