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Re: Game-Edit - Statistics Window
[Re: Kerkelenz]
#52374
12/23/05 19:22
12/23/05 19:22
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
Hey a Samuel, do you think you can skin a model for me, actually multiple skins, its a character and I will also pay you or give you the Fulll version of my game for free!
I realy sorry but I have my hands full on my own project (as I did the last time you asked for help) so I can't realy help you out.
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Re: Game-Edit, news
[Re: XNASorcerer]
#52377
12/27/05 18:33
12/27/05 18:33
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I dont want to repost those big images, so I post a previous one which is a bit smaller: I dont see in this picture the boxes for string1 and string2 for an entity. Maybe you have forgotten this. [EDIT] I saw this physics tab: I dont know the contract agreements and paragraphs, but since Newton Game Dynamics is open source, would it be possible to integrate it as possible option instead of Gamestudios physics? Ciao Christian
Last edited by HeelX; 12/27/05 18:34.
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Re: Game-Edit, news
[Re: HeelX]
#52379
12/27/05 20:26
12/27/05 20:26
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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@HeelX: 1) We forget String1/2, thanks for the remark. Will be implemented. 2) I'm not pretty sure if I'm allowed to implement Newton Game Dynamics but I'll think about it (tough its not planed for the near near futur ) @Sorcerer: The most things seen in the video will be possible, tough some things aren't because the engine isn't able to do this (like realtime lighting adding with the same quality as the engine have). Triple-X EDIT: @ventilator: Generally it is very difficult to listen to the opionon of every customer. So, sorry we can not change the GUI again. As you can see the second GUI was a non-overlapping test (and was abadonned because the design simply used the whole screen). Addionally it is very very diffcult to get all model informations into ONE window (would have to be parted => too much place for too less informations). So at the end we decided to use a GUI which pack the different themes (models/materials/light/terrain etc.) in seperated windows, which are itself parted in submenues.
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Re: Game-Edit, news
[Re: TripleX]
#52380
12/27/05 21:51
12/27/05 21:51
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Joined: Jul 2002
Posts: 156 Thüringen
SFMAT4
Member
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Member
Joined: Jul 2002
Posts: 156
Thüringen
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Hi, here is a screen of the new object toolbar. These alows you to include and edit models. @ Ventilator: it is possible to arrive every menu layer with one click. Every main Button have Buttons wich pop up if you stay with the Mouse there.
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