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Re: Game-Edit - Statistics Window [Re: Ambassador] #52373
12/23/05 09:12
12/23/05 09:12
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
Yes I know, and I am trying my best in my current project to change that!
Garage games released the Comercial License for the Toqrue engine, the only thing
that kept me in A6 was the watermark of the Indie license, but you have to know
C++ for Torque and I am learning it now so I will stick with A6 for the next 2-3
years. Hey a Samuel, do you think you can skin a model for me, actually multiple
skins, its a character and I will also pay you or give you the Fulll version of my
game for free!

Re: Game-Edit - Statistics Window [Re: Kerkelenz] #52374
12/23/05 19:22
12/23/05 19:22
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

Hey a Samuel, do you think you can skin a model for me, actually multiple
skins, its a character and I will also pay you or give you the Fulll version of my
game for free!




I realy sorry but I have my hands full on my own project (as I did the last time you asked for help) so I can't realy help you out.

Re: Game-Edit - Statistics Window [Re: Ambassador] #52375
12/23/05 20:13
12/23/05 20:13
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
Damn my skins look like they were made in paint, not even that, WORSE! But anyway
thanks...

Re: Game-Edit, news [Re: TripleX] #52376
12/27/05 18:22
12/27/05 18:22
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Maybe now we'll get some new suggestions (that's why I posted this here).
You all want a WYSIWYG Editor for 3DGS, implemented in 3DGS? Here it is. So now posts your feature-wishes...




I want everything that we can see in this video:
http://farcry.4thdimension.info/modules.php?name=Downloads&op=getit&lid=337

Well, I think that I want everything else also. Look here (More videos) :
http://farcry.4thdimension.info/modules.php?name=Downloads&cid=21

Woudn't be nice to have all those features with gamestudio?

Last edited by Sorcerer; 12/27/05 18:24.
Re: Game-Edit, news [Re: XNASorcerer] #52377
12/27/05 18:33
12/27/05 18:33
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I dont want to repost those big images, so I post a previous one which is a bit smaller:



I dont see in this picture the boxes for string1 and string2 for an entity. Maybe you have forgotten this.

[EDIT]

I saw this physics tab: I dont know the contract agreements and paragraphs, but since Newton Game Dynamics is open source, would it be possible to integrate it as possible option instead of Gamestudios physics?

Ciao
Christian

Last edited by HeelX; 12/27/05 18:34.
Re: Game-Edit, news [Re: HeelX] #52378
12/27/05 20:13
12/27/05 20:13
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the look of the gui is nice but i would prefer it to be non-overlapping. i don't like wasting time with shifting around palettes like in photoshop. in my opinion an example for a well thought out non-overlapping gui is modo (blender's gui also is similar but less customizeable and versatile).

i like sfmat4's pie menus but they should only block the view while you hold a key and not permanently.

Re: Game-Edit, news [Re: HeelX] #52379
12/27/05 20:26
12/27/05 20:26
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
@HeelX:

1) We forget String1/2, thanks for the remark. Will be implemented.
2) I'm not pretty sure if I'm allowed to implement Newton Game Dynamics but I'll think about it (tough its not planed for the near near futur )

@Sorcerer:

The most things seen in the video will be possible, tough some things aren't because the engine isn't able to do this (like realtime lighting adding with the same quality as the engine have).

Triple-X

EDIT: @ventilator: Generally it is very difficult to listen to the opionon of every customer. So, sorry we can not change the GUI again.
As you can see the second GUI was a non-overlapping test (and was abadonned because the design simply used the whole screen).
Addionally it is very very diffcult to get all model informations into ONE window (would have to be parted => too much place for too less informations).
So at the end we decided to use a GUI which pack the different themes (models/materials/light/terrain etc.) in seperated windows, which are itself parted in submenues.

Re: Game-Edit, news [Re: TripleX] #52380
12/27/05 21:51
12/27/05 21:51
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline
Member
SFMAT4  Offline
Member

Joined: Jul 2002
Posts: 156
Thüringen
Hi,

here is a screen of the new object toolbar. These alows you to include and edit models.





@ Ventilator: it is possible to arrive every menu layer with one click. Every main Button have Buttons wich pop up if you stay with the Mouse there.


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: Game-Edit, news [Re: SFMAT4] #52381
01/09/06 22:48
01/09/06 22:48
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
finally finished the new save-managment. With it you can now save when and what you want (in contrast to the old save-managment, where the editor saved all changes).

With this change a UNDO/REDO system (+ a journal) is possible. Addionally desiging faults are not automatically saved, and can first be tested before your save them finaly.
And at last you generally don't want to save everything (e.g. if you replace an enemy model in ordner to test the new AI system).

TripleX

Re: Game-Edit, news [Re: TripleX] #52382
01/10/06 08:05
01/10/06 08:05
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
So this is going to be in A6.5? I can't wait then !

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