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Re: Game-Edit, news [Re: Kerkelenz] #52393
01/13/06 05:01
01/13/06 05:01
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Static lightmaps have to be built...even when octree gets implemented, so unless this editor is going to return a rough approximation, in realtime(I haven't kept up with this thread so maybe it does), there's no way you'll know what the lights are going to look like. Dynamic lights are another matter.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Game-Edit, news [Re: Kerkelenz] #52394
01/13/06 06:18
01/13/06 06:18
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

but as far as I know it can also create Level Geometry
so why not build parts of the level with it that would be impossible or hard in WED?
And the texturing is way easier when you see the lighting directly!




As fas as I know this editor can only load up wmb entities which means precompiled level parts that are prelighted in wed with static lights. You can not make wed block with this editor, neither place static lights since you would have to compile the whole level again. So you can not texture wed blocks with this editor either... This editor mainly concentrates on models and runtime enveronments.

Re: Game-Edit, news [Re: Ambassador] #52395
01/14/06 02:46
01/14/06 02:46
Joined: Aug 2005
Posts: 682
Torrance, California
Kerkelenz Offline
Developer
Kerkelenz  Offline
Developer

Joined: Aug 2005
Posts: 682
Torrance, California
It should be able to create lights, my friend is kinad of a noob in GS and he can
make a function for inserting lights and saving it as a wmb

Re: Game-Edit, news [Re: Orange Brat] #52396
01/14/06 05:14
01/14/06 05:14
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:

Static lightmaps have to be built...even when octree gets implemented, so unless this editor is going to return a rough approximation, in realtime(I haven't kept up with this thread so maybe it does), there's no way you'll know what the lights are going to look like. Dynamic lights are another matter.




Why would you want to use this for lightmapping, that obviously isn't realtime.. that isnt the point of this editor, anyway lightmaps are not very useful..


Sphere Engine--the premier A6 graphics plugin.
Re: Game-Edit, news [Re: Matt_Aufderheide] #52397
01/28/06 20:19
01/28/06 20:19
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hey together,

Now I need your help in ordner to get a better and bug-free Game-Edit.
Please send me your levels (no matter if big or small, terrain or no terrain) - with all models and sprites you are using in this map (if possible - not neccarry - also add the wdls in which your material definitions are).

How to send:
Email: Triple-X(at)hawkgames(dot)de
ICQ: 170911701 (icq filetransfer)
MSN: Triple-X(at)hawkgames(dot)de
Uploaded Level: please send the link in a pm to me

Quote:


As fas as I know this editor can only load up wmb entities which means precompiled level parts that are prelighted in wed with static lights. You can not make wed block with this editor, neither place static lights since you would have to compile the whole level again. So you can not texture wed blocks with this editor either... This editor mainly concentrates on models and runtime enveronments.





dito, that's correct.

Quote:


tripleX, will this be included in 6.5 as matt_coles stated, or will this be an extra addon to pay for??





This tool won't be included in a6.5 and wont be an extra addon you'll have to pay for (a small tip.. a7 )
thanks,
Triple-X

PS: okay, no post without screen..a shot of the new protocol window (here you can see, undo and redo all actions you've done) - Of course WIP



Re: Game-Edit, news [Re: TripleX] #52398
01/29/06 11:43
01/29/06 11:43
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
Good work, Tribel_X.

Re: Game-Edit, news [Re: Nicolas_B] #52399
01/29/06 12:37
01/29/06 12:37
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
NO chances for me to buy it

i would a lot prefer to buy torque
real time edit in game with physics, terrain editor more complete easy, drop entities, building etc in game ,grass replicator built in editor , multi layer
sky management and editor, ultra fast lightmapper on terrain and buildings....etc ...
not comparable to your tool
i prefer to wait and come back later and use 3DGS when it will have all
these official features.

I would only buy features or plugins if they where entireley supported buy conitec, and shown in big pages on the site ...like the addons for Torque
that are official.

well good chance for your plugin..i'm not someone waiting for it , and
not waiting for 3DGS improvements for now !

Re: Game-Edit, news [Re: TheExpert] #52400
01/29/06 22:12
01/29/06 22:12
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Hey Triple X,

How much extra do you think the plugin will cost? And any ideas on release date. It's looking so good that I'd put my money down on it now if I had a chance.

Keep up the good work

Re: Game-Edit, news [Re: Matt_Coles] #52401
01/30/06 03:48
01/30/06 03:48
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
He said: "This tool won't be included in a6.5 and wont be an extra addon you'll have to pay for (a small tip.. a7 )"

You don't have to pay for it. It wont be an extra addon you'll have to pay for. Perhaps it will only come out for A7.

Re: Game-Edit, news [Re: TheExpert] #52402
01/30/06 09:24
01/30/06 09:24
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Quote:

not comparable to your tool




Obviously this can not be compared to something that has been in developement for years with a little bigger team than TripleX's. Everybody knows this so if I would be you I would shut up and not try to disincourage TripleX since he started to do this tool free for everyone in this community and now you are trying to push him down? And lets keep that Tourque stuff out of this thread since this is a thread for Game-edit.

Thank you...

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