0 registered members (),
1,397
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Game-Edit, news
[Re: Kerkelenz]
#52394
01/13/06 06:18
01/13/06 06:18
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
|
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Quote:
but as far as I know it can also create Level Geometry so why not build parts of the level with it that would be impossible or hard in WED? And the texturing is way easier when you see the lighting directly!
As fas as I know this editor can only load up wmb entities which means precompiled level parts that are prelighted in wed with static lights. You can not make wed block with this editor, neither place static lights since you would have to compile the whole level again. So you can not texture wed blocks with this editor either... This editor mainly concentrates on models and runtime enveronments.
|
|
|
Re: Game-Edit, news
[Re: Orange Brat]
#52396
01/14/06 05:14
01/14/06 05:14
|
Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
|
Expert
Joined: Oct 2003
Posts: 4,131
|
Quote:
Static lightmaps have to be built...even when octree gets implemented, so unless this editor is going to return a rough approximation, in realtime(I haven't kept up with this thread so maybe it does), there's no way you'll know what the lights are going to look like. Dynamic lights are another matter.
Why would you want to use this for lightmapping, that obviously isn't realtime.. that isnt the point of this editor, anyway lightmaps are not very useful..
|
|
|
Re: Game-Edit, news
[Re: Matt_Aufderheide]
#52397
01/28/06 20:19
01/28/06 20:19
|
Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
|
OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
|
Hey together, Now I need your help in ordner to get a better and bug-free Game-Edit. Please send me your levels (no matter if big or small, terrain or no terrain) - with all models and sprites you are using in this map (if possible - not neccarry - also add the wdls in which your material definitions are). How to send: Email: Triple-X(at)hawkgames(dot)de ICQ: 170911701 (icq filetransfer) MSN: Triple-X(at)hawkgames(dot)de Uploaded Level: please send the link in a pm to me Quote:
As fas as I know this editor can only load up wmb entities which means precompiled level parts that are prelighted in wed with static lights. You can not make wed block with this editor, neither place static lights since you would have to compile the whole level again. So you can not texture wed blocks with this editor either... This editor mainly concentrates on models and runtime enveronments.
dito, that's correct.
Quote:
tripleX, will this be included in 6.5 as matt_coles stated, or will this be an extra addon to pay for??
This tool won't be included in a6.5 and wont be an extra addon you'll have to pay for (a small tip.. a7 ) thanks, Triple-X
PS: okay, no post without screen..a shot of the new protocol window (here you can see, undo and redo all actions you've done) - Of course WIP
|
|
|
Re: Game-Edit, news
[Re: Nicolas_B]
#52399
01/29/06 12:37
01/29/06 12:37
|
Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
|
Senior Developer
Joined: Oct 2004
Posts: 1,856
|
NO chances for me to buy it i would a lot prefer to buy torque real time edit in game with physics, terrain editor more complete easy, drop entities, building etc in game ,grass replicator built in editor , multi layer sky management and editor, ultra fast lightmapper on terrain and buildings....etc ... not comparable to your tool i prefer to wait and come back later and use 3DGS when it will have all these official features. I would only buy features or plugins if they where entireley supported buy conitec, and shown in big pages on the site ...like the addons for Torque that are official. well good chance for your plugin..i'm not someone waiting for it , and not waiting for 3DGS improvements for now !
|
|
|
Re: Game-Edit, news
[Re: TheExpert]
#52402
01/30/06 09:24
01/30/06 09:24
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
|
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Quote:
not comparable to your tool
Obviously this can not be compared to something that has been in developement for years with a little bigger team than TripleX's. Everybody knows this so if I would be you I would shut up and not try to disincourage TripleX since he started to do this tool free for everyone in this community and now you are trying to push him down? And lets keep that Tourque stuff out of this thread since this is a thread for Game-edit.
Thank you...
|
|
|
|