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Re: Game-Edit, news [Re: AndyH] #52463
08/27/06 21:42
08/27/06 21:42
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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I just want to pretend all rumors that the development of GameEdit stopped. ATM GameEdit can be tested in the beta-forum and I'm really getting closer to the finish.

Sorry for the extrem delay. It was much more complicated as I thought.



Re: Game-Edit, news [Re: TripleX] #52464
08/28/06 03:45
08/28/06 03:45
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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god, that looks sooo beautiful, and you said in the beginning that it wont be hard to incorperate into our script? thats wonderful.

Re: Game-Edit, news [Re: lostclimate] #52465
08/28/06 08:21
08/28/06 08:21
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I suggest a text menu in the upper row, just like every windows application in addition to your iconized menu. I really feel uncomfortable working with it (current beta).

Re: Game-Edit, news [Re: HeelX] #52466
08/28/06 09:21
08/28/06 09:21
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Your forgot to translate "Skalieren"

Re: Game-Edit, news [Re: FBL] #52467
08/28/06 12:46
08/28/06 12:46
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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@lostclimate I mean hard is relativ. Things you have to do:

1) Include Game Edit:
Code:

path "C:\\Programme\\Beta\\Map-Editor\\Scripts";
path "C:\\Programme\\Beta\\Map-Editor\\Hud Data";
path "C:\\Programme\\Beta\\Map-Editor\\Modelle";
resource "C:\\Programme\\Beta\\Map-Editor\\Scripts\\GEdit_Scripts.wrs";
include <material_editor.wdl>;



2) Init GameEdit in your main function
Code:

material_init();



Thats all

@Firo: fixed, thanks for the hint

Re: Game-Edit, news [Re: TripleX] #52468
08/28/06 13:30
08/28/06 13:30
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Posts: 9,859
How about writing a script doing all that stuff for you?
So you only need to include the gamedit.wdl which contains the path statements and a starter function.
Would be even easier - or are there any problems with this?

Just an idea...

Re: Game-Edit, news [Re: FBL] #52469
08/28/06 13:40
08/28/06 13:40
Joined: Oct 2002
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Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Of course material_init(); Could be also a starter function.

Than only the Paths, The Resource Statement and the Include Statement lasts.
The user have to write the paths, because of course every User installs 3D-Gamestudio in other directorys.

Actually all code you see is only in order to get the include statement working..

Re: Game-Edit, news [Re: TripleX] #52470
08/28/06 13:50
08/28/06 13:50
Joined: May 2002
Posts: 7,441
ventilator Offline
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Quote:

It was much more complicated as I thought.


what were the biggest complications? just curious...

it looks very promising now! very polished!

Re: Game-Edit, news [Re: ventilator] #52471
08/28/06 14:04
08/28/06 14:04
Joined: Oct 2002
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TripleX Offline OP
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The most complicated thing was the Save/Load system of GameEdit (Actually sometimes it may be still a problem). Why? Pretty easy. I don't have ANY influence into the WMP and $$M format. That means I have to write and parse the WMP / $$M 100% correctly. If I would wrote an own file format I could have often used easier ways (no object groups like in the WMP format, less information - paths! - etc.).

A second big problem is simply said C-Script. In C++ you could parse a big WMP (3MB +) file at once (because of local strings, delete/new instructions etc.). I have to split the WMP file into 50KB chunks. This will result into new problems (The WMP file itself consits of Object Cunks). If I split a file into 50kb chunks I can not say if after 50KB there is a block I would have to read.

A I forgot.. The 3rd problem is that I often have to think around 4 corners. Why? Because I'm not allowed to change ANYTHING of the User-Objects / Map etc. if he don't want me to do this. I'm not allowed to Save temporary data into skills, because they might be filled. I'm not allowed to temporary change some Material information, because they might be filled with some other information.

There are many many other problems.. but okay

Re: Game-Edit, news [Re: TripleX] #52472
08/28/06 14:13
08/28/06 14:13
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Quote:

The user have to write the paths, because of course every User installs 3D-Gamestudio in other directorys.




Isn't it possible to use relative paths?


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