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Re: Game-Edit, news [Re: Machinery_Frank] #52473
08/28/06 15:04
08/28/06 15:04
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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Sadly no. Only if you want to Copy the 20MB GameEdit folder in every of your Project folders.

BTW. If you have a look into the Template include Script you'll see the same. Because you need this absolute 3D-Gamestudio Path of every User.

Re: Game-Edit, news [Re: TripleX] #52474
08/28/06 15:29
08/28/06 15:29
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Strange... I can use path "..\\template" to access the templates folder so I wonder why this isn't possible with gameedit.

Re: Game-Edit, news [Re: FBL] #52475
08/28/06 15:37
08/28/06 15:37
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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This works if your Project is a subfolder of your 3D-Gamestudio folder.

Re: Game-Edit, news [Re: TripleX] #52476
08/28/06 17:26
08/28/06 17:26
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Ok, that's right

Up to now I assumed that was pretty much necessary.

Re: Game-Edit, news [Re: Machinery_Frank] #52477
08/28/06 21:07
08/28/06 21:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
wow that is simple, and ther is now way something else in the game may screw it up?

Re: Game-Edit, news [Re: lostclimate] #52478
08/28/06 21:11
08/28/06 21:11
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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@lostclimate:

1) ALL (entity) functions of your Game are stopped if GameEdit starts (will be restored when you quit GameEdit)
2) ALL key-assignments are removed (on_1 etc.) and replaced with the key-assignments of GameEdit.

So what the heck in your game has the chance to screw GameEdit up?

Re: Game-Edit, news [Re: TripleX] #52479
08/28/06 23:53
08/28/06 23:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Bay City, MI
nice, you really covered all your issues... great job then, at least i wont have to rewrite half my code, to add this in. .

Re: Game-Edit, news [Re: lostclimate] #52480
08/29/06 00:18
08/29/06 00:18
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Joined: Aug 2005
Posts: 1,185
Ukraine
TripleX, I bow to your skill. As well as everyone, I look forward for this magnificent thing.

Re: Game-Edit, Manual (German) [Re: Lion_Ts] #52481
08/30/06 14:03
08/30/06 14:03
Joined: Oct 2002
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Munich, Bavaria, South of Germ...
TripleX Offline OP
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TripleX  Offline OP
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For germans, the german manual: http://www.hawkgames.de/GameEdit/GameEdit.htm (havn't done a read-after-write check, so don't judge this manual. There might be some strange verbalisations )

If someone want to translate the Manual.. Just say sth

Re: Game-Edit, Manual (German) [Re: TripleX] #52482
08/31/06 15:12
08/31/06 15:12
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
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Okay, new features. You can now save / load / reset entity settings. Example:

You have a box in one level with specific entity settings (flare / bright etc.), and you want to assign the same settings to 10 boxes in another level. This is easily possible with this function (everything except transformation-parameters is saved).
With the reset function you can reset all entity settings to the last save-point.
This weekend there will be the next beta-test. I hope then my feeling that GameEdit is relativly stable now will be confirmed than

best wishes
Timo Stark

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