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Re: Game-Edit, news
[Re: lostclimate]
#52478
08/28/06 21:11
08/28/06 21:11
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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@lostclimate: 1) ALL (entity) functions of your Game are stopped if GameEdit starts (will be restored when you quit GameEdit) 2) ALL key-assignments are removed (on_1 etc.) and replaced with the key-assignments of GameEdit. So what the heck in your game has the chance to screw GameEdit up?
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Re: Game-Edit, Manual (German)
[Re: TripleX]
#52482
08/31/06 15:12
08/31/06 15:12
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
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Okay, new features. You can now save / load / reset entity settings. Example: You have a box in one level with specific entity settings (flare / bright etc.), and you want to assign the same settings to 10 boxes in another level. This is easily possible with this function (everything except transformation-parameters is saved). With the reset function you can reset all entity settings to the last save-point. This weekend there will be the next beta-test. I hope then my feeling that GameEdit is relativly stable now will be confirmed than best wishes Timo Stark
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