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Re: Game-Edit, New Toolbar. [Re: lostclimate] #52493
09/13/06 14:04
09/13/06 14:04
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
I believe the requirements for becoming a beta tester have not changed a bit... but they aren't steep at all, imho
Just have a mail to JCL and describe what you've done with 3dgs so far, what you're capable of etc. and chances are pretty good he'll "let you in" - if he doesn't, well... asking never does any harm, does it?


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Game-Edit, New Toolbar. [Re: Thomas_Nitschke] #52494
09/13/06 14:09
09/13/06 14:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well im saying beta testing for map-edit, but if thre requirement for that are the same then i believe your need to have beta tested for 3dgs anyways..... i should write a tutorial and use that to show that i am worthy of being a beta-tester.

Re: Game-Edit, New Toolbar. [Re: lostclimate] #52495
10/13/06 10:25
10/13/06 10:25
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Two questions :

this is more than one year GameEdit is in dev.
what could be the estimated time in months for it t obe delivered at us ?
will it be integrated to 3DGS ( bought by conitec already ??) ?

Re: Game-Edit, New Toolbar. [Re: Machinery_Frank] #52496
10/13/06 11:44
10/13/06 11:44
Joined: Apr 2003
Posts: 1,044
Deutschland
Iron Chancellor Offline
Senior Developer
Iron Chancellor  Offline
Senior Developer

Joined: Apr 2003
Posts: 1,044
Deutschland
Quote:

Angel: Selbst wenn Sie auch für die Extra laufen wird, kannst Du ja vermutlich gerade mal Objekte damit verschieben, rotieren und in die Level setzen.

Die tollen Features wie Bemalen von Terrain, Verändern von Materialien, Unterstützung von Shadern u.v.m. gehen vermutlich nur mit der Com und Pro,
weil ja nur diese Versionen Materialien unterstützen.




Materials erstellen und verwenden kann man mit der Extra schon, allerdings kann man Shader erst ab der Com benutzen

Re: Game-Edit, New Toolbar. [Re: Iron Chancellor] #52497
10/13/06 12:39
10/13/06 12:39
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Triple X :

Conitec has realeased a patch :
but no trace of gameEdit in it ???

in previous Posts you said :

"Game.Edit COULD replace WED if you build up your level out of entities. Block Creation with GameEdit isn't planed so far (tough it would be a nice feature of course)
"when is it published, how mush is it, where can i download it? "
1) the conitec version will be published in the next 1-2 months.
2) The GameEdit Version by me will be published around 2 months later.
3) There's no price until now.
4) You'll be able to download it after you bought it
TripleX "

So what is doing Conitec ?


When will you have an official site for GameEdit ?

I'll buy it for sure !

(it's really what lakcs to 3DGS and what Conitec team isn't able to do !
they should hire you , and at high price ! )

GameEdit: What's going on [Re: TheExpert] #52498
11/08/06 22:44
11/08/06 22:44
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
Hello,

At first I want to answer the most important question: Why is the development of GameEdit taking so long? The main problem is the save/load system of GameEdit. It's REALLY difficult to read/write an extern format (even if it's ascii) - wmp and $$M - with c-script commands in a pretty fast way.
It took me about 3 months to get this system bug-free and working.
Tough there are some bad-points: 1) speed (~20 seconds for a big level), 2) upwards/downwards compatibility 3) BUGS
I hope you can understand that I just can not take the responsibility for a bug in the save-system that causes 1000s of maps to be destroyed.
Of course this would be a worst case, but it's possible.
That's why the development of the Save/Load system took that long.

Now after three months I got a DLL of Conitec for Loading/Saving WMP/$$M Files, because of upwards/downwards compatibility.
I've tested this DLL. Results? 1)Bugs are not possible anymore (and if so they are the one of conitec ) 2) speed is fast (0.5 seconds for a big level => 400% faster loading), 3) upwards/downwards compatibility for ever

You might ask why I'm not happy? I'm thinking and worrying about the last 3 months. About all the testing I've made. All the nerves lost in this damn save code (WED: Invalid line:XXX got my "best" friend ).

But okay I'm now some experiences richer.I'm a young developer and maybe somedays I'll learn to ask my employer before if they have a better system than I can program in a long time.
You wont have to fear now that GameEdit will destroy your map. You will enjoy 400% faster loading times (as I said, 0.5 seconds instead of 25 seconds for a level with 1500 entities) and saving times.
So overall a good development for GameEdit (and for you), an annoying experience for me )

So lets hope for a good end of the development now. Without bugs and with a good load/save system
I have to say sorry,
greetings,
Timo Stark

Re: GameEdit: What's going on [Re: TripleX] #52499
11/08/06 23:27
11/08/06 23:27
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
and i have to say: yay! yay for Timo and his team!

Re: GameEdit: What's going on [Re: broozar] #52500
11/08/06 23:56
11/08/06 23:56
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. A second yay from me. I appreciate your hard work very much and hope that you do not lose your passion.


Models, Textures and Games from Dexsoft
Re: GameEdit: What's going on [Re: TripleX] #52501
11/09/06 08:15
11/09/06 08:15
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Quote:


But okay I'm now some experiences richer.I'm a young developer and maybe somedays I'll learn to ask my employer before if they have a better system than I can program in a long time.




You really shouldn't worry about that.
You chose a (imho) very difficult project and are about to finish it. So you're ahead of many many people here.

Re: GameEdit: What's going on [Re: FBL] #52502
11/09/06 12:09
11/09/06 12:09
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Top notch and great work indeed.

When can we hope to find your product to be available ?
Lot of us will use it ,instead of WED indeed , and it's the tool
that will change totally 3DGS for people buying your product ,
More all people would must be forced to buy it

Any new cool screenshots about what is going on ?

Last edited by TheExpert; 11/09/06 12:11.
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