Nice Realspawn but did you use screenmapping for the door at any point because the texture doesn't look right. It seems as though the grain is going right through. Sorry I can't explain properly. Don't know how to say.
Re: Render Contest II
[Re: Tozzy]
#52804 02/27/0620:2302/27/0620:23
ah, i also see what you mean: the 'depth' in the door seems to be a single image, rather than there's really depth. so the grain on the door doesn't go back and forth, over the door, but stays flat. in one word: the depth is flat i think that's what you mean. if it is'nt, that a crit too
Re: Render Contest II
[Re: RJDL]
#52805 02/27/0620:5002/27/0620:50
your right i noticed that to late but i am still experimenting with textures any way i found it fitted the scene made it spooky creepy unreal and guess what it worked you looked close at the picture and noticed