It's a full time job just organising that many people. I think if you had a solid design plan before you started you would have more chance of success, but even if you are paying people they don't always come through.

JCL has said that the teams that are most productive with 3DGS are usually two members. The vast majority of people here don't have enough power, mangement + leadership skill or money to manage and motivate even a small team for the duration of a project. I'm very impressed any time an indie team working for free or the promise of payment at the end actually produce a finished product. In those cases you invariably find one or two members with the personality, vision and drive to keep the others going.

You and Fuxers have been working well together. Hurry up and finish The Kid!



Last edited by A.Russell; 10/31/05 05:12.