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Re: Willi Leopold's Outdoor Level Design Tutorial [Re: DavidLancaster] #52969
08/22/05 10:28
08/22/05 10:28
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Here is the video:
http://www.mypage.bluewin.ch/lhp/games/downloads/Malika.zip

And because of this nice video I posted a question in the templates forum:
http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=556958&an=0&page=0#556958

I also like this work very much. The climbing code is very good and I like the barrow model, the surrounding, the swimming, the watereffects at the surface while swimming and so on. This guy is a very talented game developer.


Models, Textures and Games from Dexsoft
Re: Willi Leopold's Outdoor Level Design Tutorial [Re: Machinery_Frank] #52970
08/22/05 12:41
08/22/05 12:41
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Indeed is really talentued , and he has done all :
level,models,animations, script,camera etc...

Is he in the 3DGS forums ?

Re: Willi Leopold's Outdoor Level Design Tutorial [Re: TheExpert] #52971
08/22/05 13:41
08/22/05 13:41
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Not anymore, like Grimber said, he left us a few years ago.


--Eric
Re: Willi Leopold's Outdoor Level Design Tutorial [Re: Nadester] #52972
08/22/05 14:39
08/22/05 14:39
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
That's not cool.

And when you see how was 3DGS some years ago , the achievment he has done is really outstanding with an old version.

Re: Willi Leopold's Outdoor Level Design Tutorial [Re: TheExpert] #52973
08/22/05 16:45
08/22/05 16:45
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Yeah...I once e-mailed him because of the grass script...but never got any reply. This mans high 3dgs skills seem to be lost forever...gone...just gone...buah..buhhu..sniff

Thanks for digging this up...Leopold deserves it...poor swiss developers (Lord Sebe dropped "Kindred of Nakhar", Leopold...gone...just gone, Loopix hasen't got his creative phase...and wehre the hell is Snake67...!

Re: Willi Leopold's Outdoor Level Design Tutorial [Re: Loopix] #52974
08/22/05 17:44
08/22/05 17:44
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
This tutorial is absolutely excellent, it did help me a lot. And the grass script was simply fantastic, I wish there would be anything similar for terrains - it creates grass sprites (models are also possible) randomly around the player, but only on the textures you want - that means, only on grass textures. No additional scripting needed. And it's possible to adjust how many grass you want and how far it should be visible.

And Loopix, don't say "poor" swiss developers - Kindred of Nakhar is "only" on ice, Leopold did teach us (at least me) the art of block level design, your vegetation model contributions are fantastic, and snake67... where the hell is snake67? ^^

Re: Willi Leopold's Outdoor Level Design Tutorial [Re: Sebe] #52975
08/22/05 18:01
08/22/05 18:01
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
User
LordRathan  Offline
User

Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
Yes, this tut is great. My first designing-steps were based upon this tutorial.



But I think, blocked terrain is out. Professional games uses terrain today. Actually Gothic III uses terrain.

Re: Willi Leopold's Outdoor Level Design Tutorial [Re: LordRathan] #52976
08/22/05 18:03
08/22/05 18:03
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Halo and Halo 2 use blocks terrains. IT isnt quite out yet


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Willi Leopold's Outdoor Level Design Tutorial [Re: Towelie] #52977
08/22/05 18:04
08/22/05 18:04
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
LordRathan Offline
User
LordRathan  Offline
User

Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
Really? Hm, but I think terrain looks even better. ^^

Re: Willi Leopold's Outdoor Level Design Tutorial [Re: LordRathan] #52978
08/22/05 18:09
08/22/05 18:09
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Good level design balances both wherever they are needed


--Eric
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