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Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Loopix]
#52989
08/28/05 20:22
08/28/05 20:22
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Hi Willi i'm glad to talk with some talentued people like you with an old 3DGS version the game you'have done is really top, and for a one man project this is outstanding. I really like a lot your level tutorial, and i'll tr to download your demos. With the new 3DGS bversion and C_move instructions you could use models/terrains for your game and a lot more frame rate. But even with Blocks BSP, your game is outstanding , complete and varied gameplay, very top. You don't want to make another 3D project ? Just to amaze us
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Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: TheExpert]
#52990
08/29/05 00:26
08/29/05 00:26
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I'm wondering, is he here to stay or just thank us for all the compliments?
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Towelie]
#52991
08/29/05 08:08
08/29/05 08:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I also want to encourage you to come back. You could be a valuable and very appreciated member and many of us could learn some things from you (like your outstanding climbing code). You could enter a team or you could lead an own team and this way a game could created much faster.
I hope to see you again here in theses forums.
Frank
Models, Textures and Games from Dexsoft
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Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Machinery_Frank]
#52992
08/29/05 17:29
08/29/05 17:29
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Hey! You won't leave us will you? I mean, this would really be a great loss to all of us. Honestly, your level design tutorial is still the best I know about and, in addition, is the one that finally got me started on my project. I do use MDL-based levels now, but those are based on the same technique, only I use MDL instead of WMB for speed reasons. You see, I'm also trying to encourage you to stay. And, like Frank just formulated precisely, you would be a very valuable member because of your long experience with 3dgs, and we would all appreciate to see you on these forums again! Cheers, Matrix
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Nadester]
#52994
08/31/05 00:12
08/31/05 00:12
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
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Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Willi,
Some parts of Malika in the video were just excellent. You did a very sweet job of programming on that, so kudos to you. You actually made me start to figure out how you accomplished some of what you did, and that was years ago, Excellent! Come back to 3DGS anytime.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Locoweed]
#52995
08/31/05 01:38
08/31/05 01:38
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Joined: Sep 2002
Posts: 1,381 New Brunswick, Canada
Ayrus
Serious User
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Serious User
Joined: Sep 2002
Posts: 1,381
New Brunswick, Canada
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It was definitely an excellent tutorial for the times, and, well, when you were doing that then on your own, that is really impressive, it was definitely a large help to me in the development of my methods for building a level. Definitely think it would be great if you even just popped in once and a while. P.S. Seeing Willi post also took me back a couple years for a minute there . Regards, Ayrus
suprised my account is still active....
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