2 registered members (Akow, tomaslolo),
1,536
guests, and 12
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Grimber]
#52981
08/23/05 17:04
08/23/05 17:04
|
Anonymous
Unregistered
|
Anonymous
Unregistered
|
I don't really recommend using blocks. Use models and terrains instead but with c_ instructions like c_move, c_trace, etc.
|
|
|
Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Willi_Leopold]
#52984
08/28/05 14:21
08/28/05 14:21
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
Quote:
Hi,
I'm glad, that after so many years my tutorial is still usefull. Loopix called my attention to this topic and it was nice to read.
Wish you all the best and more luck with your game projects than I had.
Regards,
Willi
You had less luck with your projects? Why?
|
|
|
Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Bilbo]
#52986
08/28/05 18:43
08/28/05 18:43
|
Joined: Aug 2005
Posts: 3 Switzerland
Willi_Leopold
Guest
|
Guest
Joined: Aug 2005
Posts: 3
Switzerland
|
No, this wasn't the reason. Of course there were critical voices, but mainly I got very positive resonances. There were many reasons to stop the project - too many to count them all here - for example some private problems like health problems.
Then I was very frustrated because of the then new version of the 3DGS many things didn't work anymore. I also realized, that's impossible to make such a game alone, especially if it shouldn't be a 0-8-15 game. I had worked 2 years on the game and the first level was still not finished. And it was already then outdated. So I'm very surprised, that my tutorial is still helpful.
But the main reason was, I had found a company that wanted to develop the game together with me professionaly and distribute it worlwide. I still have the 30+ pages of contract. But then the company went bancrupt. After that I had no motivation to continue my work.
But Loopix' mail to tell me about this topic brought back a little bit game fever. So I have opened a new site on my homepage with 2D-games. There you will find the predecessor of "Malika - The Young Sorceress", an isometric 2D-game, created with The Games Factory. During the work on this, the idea for the 3D-game was born, so I stoped this project and switched to 3DGS. If you want, you can download the 2 levels of "Malika - The Sorceress Queen" I had made. Maybe you want to take a look at what was before the 3D-game.
Sorry, at the moment the game is only on the German version of my website, but the game is in English.
Willi
|
|
|
Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Willi_Leopold]
#52987
08/28/05 20:13
08/28/05 20:13
|
Joined: Mar 2005
Posts: 969 ch
Loopix
User
|
User
Joined: Mar 2005
Posts: 969
ch
|
Hey Willi...is it really you? I'm very happy to see you loged in! Thanks also for your statement to the troubled destiny of Malika! I hope things are going better for you now...also in privat. Thanks a lot for sharing Malika 2d...the screens are looking great...I'm downloading it right now... Cheers!
|
|
|
Re: Willi Leopold's Outdoor Level Design Tutorial
[Re: Loopix]
#52988
08/28/05 20:19
08/28/05 20:19
|
Joined: Jan 2002
Posts: 454 Germany
CD_saber
Senior Member
|
Senior Member
Joined: Jan 2002
Posts: 454
Germany
|
Nice to see you here in 3DGS Forum again. For a few minutes, it felt like 2 or 3 years ago.
Ja, lach du nur du haariges Pelzvieh!
|
|
|
|