Hi all,

I am making a car game. My level has scale 1quant = 20 cm.
In manual there is hint to set gravity :

<<<Earth gravity at sea level is ca –9.81 m/s2, 1 quant is usually defined to be 1 inch, which equals 2.54 cm. Therefore to simulate gravity on earth with a standard scale you would set vecGravity.z to (–9.81 * 100 / 2.54) = -386.>>>

By this hint, my gravity is (–9.81 * 100 / 20cm) = - 49.05

And i set my car's mass in kg units. Also i applied torque to car in N.m units.

And my car is acting like SPACE car.

How to set correct gravity and mass ?


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