Ah. I didn't know it was one of those things in an effect string. However, that still leaves the dot(normal, vecsundir) thing left. Is that, perhaps, a material effect?

Almost all my models don't have materials assigned to them, except to change the ambient color to 255 for all of them for true color (default is 200 for some odd reason). This, however, is that mat_model material, the global one. Most have only one action: my.dynamic = off;. This speeds up the frame rate as most of the objects are static, though few move.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials