PixelShaderConstant[0] = float4(vecSkill41.r,vecSkill41.g,vecSkill41.b,1);

and what you have to do is to create an action for your model and set the skills there (my.skill41=float(... and so on)

i just did a quick test using random numbers and it works fine

and btw, you didnt assign the fx-file to the material (effect="water.fx";)

Last edited by ello; 08/26/05 09:29.

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