Thank you for trying to help me Yulor.
I am trying to develop a sport game, type soccer, and to implement for example a corner kick, i need to know the information where the ball will go to stop, when applying one force and friction, so that way i will indicate previously to the other player or players where they must move in order to run and shoot the ball to the goal.

The code for the ball:

PHENT_SETTYPE(MY,PH_RIGID,PH_SPHERE);
PHENT_SETMASS(MY,0.2,PH_SPHERE);
PHENT_SETFRICTION(MY,75);
PHENT_SETELASTICITY(MY,75,25);
PHENT_SETDAMPING(MY,50,75);
PH_SETGRAVITY(VECTOR(ARCO,0,-386));

FUNCTION KICK_BALL()
{
VEC_SET(TEMP, NULLVECTOR);
vec_set (temp.X, vector (POWER_KICK,0,PH_Z));
PHENT_ADDCENTRALFORCE (ball, temp);
}