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Re: My first project: Track Editor screens [Re: beegee] #53322
08/26/05 11:20
08/26/05 11:20
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
This seems to be a difficult project as first project, but you seem to manage it well!

I hope you can get some good models and textures, it'll push it up!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: My first project: Track Editor screens [Re: ShoreVietam] #53323
08/27/05 14:38
08/27/05 14:38
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
User
beegee  Offline OP
User
B

Joined: Nov 2004
Posts: 888
Hi!,

BIG UPDATE:

Today, I want to show you the complete feature list of my editor.
Because, that nothing here knows really all of this product. And then you can help me
more as so mini pics or the mini feature list. :-)
Any suggestions, feedback and comments are welcome and wont be ignored.

Complete Feature List:

1) Savings of author infos. You can write your author info in the new file menue.
This will be show later, if the Stunt Racing game is finished. Then you can see
to every tracks your comments.

2) Painting Tool:

- The choice of the textures:
Grass, Tarmac, Tarmac2, Mud, Gravel, Sand, Snow

- Set texture to all - command : Choose a textur and the terrain skin is completely filled with
the texture.

3) Deform Tool:

- Radius: which disperal the hill have
- Height: which height the hill will be have
- Surface: how big the plain be of the hill
- Time: How fast a hill be create

4) Object Tool:

- create new objects Supported formats: sprites, models, map-entities
- delete object
- rotate object by pressing a/s after a object seated.
- you can change the global object size All objects will be create with this size.
- you can save the global object size into the objects.dat(track editor/tracks/objects.dat)
Dont ask me why the objects.dat is in the tracks folder. :-)
- When you change the global object size you will see this picture:



If the picture doesnt load, use this link

5) Main Track Tool:

- set the start pos. 1 in the track. Rotate it by a/s

6) Map Propers:

- Choice of the sky textures. You can save your textures in the sky-folder.

7) Test Track:

- Drive-Throw the track with three different cars: playercar_spoiler, jeep, rallycar;

Say what you think about this features and tell me what you think is bad and what is good.
Give me your feedback, because the end of the beta testing is next week. Thanks!

Mfg,
beegee

-----------------------
Genwine Motors


Fratch - Newer statistics panel for GameStudio
Re: My first project: Track Editor screens [Re: beegee] #53324
08/27/05 15:41
08/27/05 15:41
Joined: Jul 2005
Posts: 17
Florida (USA)
S
StrikerShot21 Offline
Newbie
StrikerShot21  Offline
Newbie
S

Joined: Jul 2005
Posts: 17
Florida (USA)
I sent you an email but I'm not sure you got it. The logo on your site says Genuine motors, not Genwine. I'm an experienced Flash Actionscripter and I'm willing to make your website look better (instead of using those crappy FreeWebs templates) PM me if you are interested.

Re: My first project: Track Editor screens [Re: StrikerShot21] #53325
09/04/05 15:39
09/04/05 15:39
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
User
beegee  Offline OP
User
B

Joined: Nov 2004
Posts: 888
QUICK UPDATE:
Now, I'm back with new screens.
Last time I have many bugs in my script, but now its quite ok.

Anyways this is the Future List, what I have to do:

TE (Track Editor) 1 is now finished. This means the main concept(Grundgerüst)

TE 2 / Second project phase/ increase the performance and improve the deform tool.

TE 3 / Third/ improve the graphic(textures, models)

TE 4 /last / main track tool features(finish line, checkpoints), car physic

Next time, I will show you new pictures and this is the first one:


OBJECT TOOL/CREATE OBJECT IMPROVEMENT



If the picture doesnt load, click here......

Sorry, but in this pics, you always dont see the mouse cursor.
In the middle of the pic, you see the tree transparent. under the tree there is
the mouse cursor. Why, is the tree transparent ?
This is an object, that isnt now on the terrain. But when you click the left mouse-button then the object will be on the terrain.



If the picture doesnt load, click here...

And in this pic you see the same new improvement.

NEED MODELERS!!! CONTACT ME : EMAIL: [Email]benny_gentner@arcor.de[/Email]

This was the first new improvement.

Quick other update:
Screenshots can be make with the f6-Button. The name of the pic is the
actual date.

PS: Has anyone read my post before? The left object is the object where you change the size. With the other object you can compare the size.
Is that a crazy idea?

Mfg,
beegee

---------------
Genuine Motors

Last edited by beegee; 09/04/05 15:53.

Fratch - Newer statistics panel for GameStudio
Re: My first project: Track Editor screens [Re: beegee] #53326
11/02/06 00:34
11/02/06 00:34
Joined: Sep 2006
Posts: 4
M
MacWomble Offline
Guest
MacWomble  Offline
Guest
M

Joined: Sep 2006
Posts: 4
Schade dass das Projekt nicht weiter verfolgt wurde, scheint dies doch ein guter Ansatz zu sein. Es ist im Moment nicht ersichtlich, ob dies tatsächlich der letzte Stand der Software war, scheint aber leider wohl so zu sein.

Gut wäre es, wenn man Splines für Strassen etc verwenden könnte (Spline ziehen, Strassentextur bzw. Modell auswählen und entlang des Splines plazieren. Hierbei sollten Steigungen und Kurven berücksichtigt werden (möglichst realistisch, keine eckigen Höhenwechsel). Die Modelle wie auch Texturen für das Terrain sollten nicht fest eingebunden sein. So könnte dies jederzeit durch neue Modelle erweitert werden. Die Modellauswahl könnt dann zum Beispiel über eine Baumstruktur erfolgen. Das Terrain sollte natürlich auch bearbeitbar sein (3D). War so etwas eventuell angedacht?

Durch diese Erweiterungen würde eine Möglichkeit geschaffen, dem Anwender (des Endprodukts) einen einfachen und übersichtlichen Editor zur Levelgenerierung zugänglich zu machen. Das Editiern im WED ist sicher nichts für den reinen Anwender eines Spiels.

Wir können diese Sachen gerne vertiefen, wenn dies gewünscht wird. Wir haben bereits auch einige erfolgreiche Tools für eine andere Software entwickelt (Simulation Auto, Eisenbahn, Wasser- und Luftfahrzeuge) wie z.B. Strassen- und Gleisplanerstellung (zweidimensionale Planung von Verkehrswegen wie z:B. bei einer Modelleisenbahn), 3D Terraineditor, Editor für Splinemodelle, Tool für Massenbepflanzung etc. (alles in Delphi entwickelt)
Eventuell ließen sich hier ja Synergien finden oder es gibt bereits weitere ähnliche Projekte ...

Schöne Grüße
Klaus

Re: My first project: Track Editor screens [Re: beegee] #53327
11/02/06 08:01
11/02/06 08:01
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
I'm gonna talking bad like always :

Don't take it too personnaly :

it's a very basic tool and it's really bad : not a real editor for roads and others things, very very very far from BV engine road editor.

And you put : "Free for non commercial use" let me laught ,
generally people put that if their product is something really
good , not for simple or lonewolf bad things.
who you think will use such thing for any commercial purpose ?
stop dreaming nobody will use it to make something to sell.

Re: My first project: Track Editor screens [Re: TheExpert] #53328
11/02/06 09:23
11/02/06 09:23
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
The dl site does not opens. where is the link.


My Specialities Limited.
Updating TrackEditor [Re: msl_manni] #53329
11/02/06 10:46
11/02/06 10:46
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
User
beegee  Offline OP
User
B

Joined: Nov 2004
Posts: 888
Yeah, when I'm looking at my screens, i can say my tool has some nice points. And maybe some guys around here would like to have a InGame TrackEditor for their racing simulation project. It was now before one year i stopped the development. There were several problems with the software. Maybe I was too young for that. Really. Okay, let's forget the old days.

Thanks MacWomble for the kind words. Well the latest stable version can deform 3d terrain(hmp) in realtime, painting on terrain and setting objects. Just for users, who hasn't got much experience with editors and game design. The control is very easy. Per left mouse click you can stretch the terrain up to a hill and with the right click down. Painting is as well extremely easy: select texture, draw with a round pencil on the terrain skin. But, what do you mean exactly with stripes?

I would find it great to update the tool: A complete new GUI, faster code, better functions, more easier to use and finally an HMP/WMP export. MacWomble, I would like it when I had an expert on my side.

TheExpert, I know that's it a basic tool and maybe a little bit bad. But don't compare it with a real road editor. My aim was it, to create a easy-to-use tool for gamers(not developers). So real editors are mostly programmed in c++/c# compiled as a windows application.
Don't get me wrong, but I was too young didn't know what "Free for non commercial use" mean.

At the moment the web site is not used.


Fratch - Newer statistics panel for GameStudio
Re: My first project: Track Editor screens [Re: TheExpert] #53330
11/02/06 11:46
11/02/06 11:46
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Quote:


it's a very basic tool and it's really bad : not a real editor for roads and others things, very very very far from BV engine road editor.

And you put : "Free for non commercial use" let me laught ,
generally people put that if their product is something really
good , not for simple or lonewolf bad things.
who you think will use such thing for any commercial purpose ?
stop dreaming nobody will use it to make something to sell.



I totally disagree
Yoy say it's bad, but you haven't give any explanations why, except "it's not as good as commercial product made by professionals"
Maybe the models don't look too good, but you can import another
As for me i think that many things should be added like assigning the action to the entity in the runtime and watching it's behavior and maybe smoothing fr hard pixelated edges on the terrain

Re: My first project: Track Editor screens [Re: Shadow969] #53331
11/16/06 03:48
11/16/06 03:48
Joined: Dec 2005
Posts: 4
S
Spring06 Offline
Guest
Spring06  Offline
Guest
S

Joined: Dec 2005
Posts: 4
I'm very interested at TrackEditor and believe it's a kind of good solution for road bulding. But I cannt dowload it anymore. I'm really willing to see it.

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