Hi!,
BIG UPDATE:
Today, I want to show you the complete feature list of my editor.
Because, that nothing here knows really all of this product. And then you can help me
more as so mini pics or the mini feature list. :-)
Any suggestions, feedback and comments are welcome and wont be ignored.
Complete Feature List:
1) Savings of author infos. You can write your author info in the new file menue.
This will be show later, if the Stunt Racing game is finished. Then you can see
to every tracks your comments.
2) Painting Tool:
- The choice of the textures:
Grass, Tarmac, Tarmac2, Mud, Gravel, Sand, Snow
- Set texture to all - command : Choose a textur and the terrain skin is completely filled with
the texture.
3) Deform Tool:
- Radius: which disperal the hill have
- Height: which height the hill will be have
- Surface: how big the plain be of the hill
- Time: How fast a hill be create
4) Object Tool:
- create new objects Supported formats: sprites, models, map-entities
- delete object
- rotate object by pressing a/s after a object seated.
- you can change the global object size All objects will be create with this size.
- you can save the global object size into the objects.dat(track editor/tracks/objects.dat)
Dont ask me why the objects.dat is in the tracks folder. :-)
- When you change the global object size you will see this picture:
If the picture doesnt load, use this link 5) Main Track Tool:
- set the start pos. 1 in the track. Rotate it by a/s
6) Map Propers:
- Choice of the sky textures. You can save your textures in the sky-folder.
7) Test Track:
- Drive-Throw the track with three different cars: playercar_spoiler, jeep, rallycar;
Say what you think about this features and tell me what you think is bad and what is good.
Give me your feedback, because the end of the beta testing is next week. Thanks!
Mfg,
beegee
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Genwine Motors