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Re: My first project: Track Editor screens
[Re: DoC]
#53321
08/26/05 06:47
08/26/05 06:47
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Joined: Nov 2004
Posts: 888
beegee
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OP
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Joined: Nov 2004
Posts: 888
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Thanks for the people who wishing me well. I have never think that so lot of forum members are interested of it. Thanks!  Quote:
cool idea^^ but you need realy good models^^
Yes, thats my hard problem. Two models are from me, the rest are from these guys: Teagon Morison, Jeff R. Frazer
Has anybody good models or is good in making models? I need a lot of 3D-Modellers. Everybody will be on my credit list.
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Cool But you should exchange the house model and maybe try to find some nicer textures, there are tons ins the user contributions
You must think I dont use any textures. I explain it to you: I draw on this terrain. Like an paint programe. The textures are all at random. Every texture isnt the same. The problem is the Terrain Skin Resolution: I use 2004x2001. The other problem is how should I save it.
BMP: 11.4 MB 2004x2001 PCX: 376 KB 2004x2001 SRT: 420 KB 2004x2001 Thats my save format.
My save codec is: I save only every ninth pixel. And thats why is it so pixelize.
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Very cool, will the user be able to import his or her own models?
Yess, the user will be able to import models, map-entitys, sprites and maybe sky-textures. On the pics are at the moment no sky. But in the End version there are.
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This reminds me of the freeware racing game called GeneRally. I'd be interested in trying this game out
Yesss, youre right.
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Cool stuff. But the whole disadvantage is the per pixel basis. Polygon-wise track editing would be better - but this would require another routines and so forth
Did you ever thought about spline integrationt to draw on the surface?
If you make some features, you must look how to save it. What do mean with spline integration? Can you explane it to me in german?
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Oh, man... this sounds totally awesome. Just do me a favor... PLEASE tell me how you did this! I need to create a track editor - I can do the models okay but could really use help with terrain deformation and saving the modified terrain.
Ok, If you want to help me, I help you. Have you good models? The next pics shows you how I deform the terrain. At the moment I havent not many time.
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looks nice! panel images are cool, but 3D should be updated! Gonna test it!
Yess, I think a lot about my 3D-Graphics. Programming and 2d Panels are from me.
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Nice concept. I'd still like to see someone tackle an editor that made model/map entity based construction as simple as Dan's Arch-E. It works for it, but the grid is too small to really go to town on it. I envision something using splines and then when you click create/generate, it uses the splines to construct the road. A sidewalk feature would be nice, too. I guess it'd be like Maple3D's MAX MAP utility.
A sidewalk feature is also implemented.
Thanks, for the good reply. Any other suggestions?
Mfg, beegee
PS: Need good modellers,graphicers Write to:benny_gentner@arcor.de ------------- Genwine Motors
Fratch - Newer statistics panel for GameStudio
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