Quote:

bouncing can also be produced by bad wheel models...
if you use an 8/12 sided wheel, it bounces, best thing is a high poly (+- 1000 poly's) wheel.


The polygon count should not make any difference whatsoever if PH_SPHERE is used as collision shape. Using PH_POLY as collision shape for wheels does not have any advantages but slows things down a lot.

@William:
Excellent suggestions, I had not thought of that !!