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Re: New Character Bones-Help Movement
[Re: ello]
#53387
09/02/05 22:08
09/02/05 22:08
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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@ello: oh no, did I say that? For sure you have to change some things... if your model has not a normal human structure you must change some bones or some parts in the script! I will make an understandable tutorial for fitting the script to your models. And there will be also a tutorial that tells you how to change some little parts of your model to work better with the script. For example: The finger movement looks better if your model has two subdivisions between the single finger parts. and than I show you how to make it with med or max...but I think almost every human model will work with the script, because it is very simple and depends on the bone-structure which you just copy to your model(or copy the model to the bones, don't give a damn about it) Well, I make this tool to help the community, but I also make it for my games and I want to use it for every model I use...so maybe if it doesn't work with animal-models I will write a new script for me, and maybe you can also use it.  Sorry for the bad english, I am messed-up for today  good night, good fight!
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Re: New Character Bones-Help Movement
[Re: Chris3D]
#53392
09/07/05 11:37
09/07/05 11:37
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Please finish that...  I´m glad that you´ll contribute that tool, it´ll be very useful! I´ve downloaded the demo and it´s real impressive! [edit] I don´t know much about lip-sync technics, but you´ll need to deal with phonemes.
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