Hi, I was wondering how to implement the Tangent and BiNormal in 3dgs, when I use these properties directly, I get a lot of errors. I know that the tangent is calculated through D3DXComputeTangent(), and the binormal is the dot product of the tangent and the normal, but how to get that working from c-script?
There are two ways to write an error free code, only the third one succeeds!!ramy.wassef@gmail.com