For me, I noticed there was issues with the tangent/bimormals, so I've been calculating them at runtime by hand. The results are good, but probably a little slow. And it isn't EXACTLY accurate (there's an issue reguarding the world up direction)... but at least doing it myself has the advantage that I know what the code is doing.

*shrug* Works for me at least.


Just thinking out loud, Specterdragon