Easy! Sorry i did'nt remeber this post! To set material effect for pushing! 1. Action: NewtonWoodEnitity 2. Mass: 10.000 3. Linear_drag: 0.100 4. Angular_drag_x: 0.100 5. Angular_drag_y: 0.100 6. Angular_drag_z: 0.100 7. Set flags to Start_active! 8. Update enitities, and here you go ! You can push Signs and other models!
Wait! with material effect without pushing any models i am trying to FIND how does it work!
yes, you can push anything nicely with the car-body, but you cannot stand on models with your wheels. At least it doesn't work for me. It works for blocks, though. I believe the wheels are not really objects but "rays"?
Well, no solution, yet.
Jim Beam
Commercial 6.40.5
Re: [newton]car wheels penetrate newton models/Rae
[Re: Jim_beam]
#53595 10/13/0511:4110/13/0511:41
Instead of make a ramp one big mesh, have you tried to make it of small pieces ?
I´m working in a race track, and is absolutelly difficult to model a track in wed, with smooth turns and so on. I made some nice turns in Med, skinned them and to my surprise my car falls when passing on them. I figured that If I downsize the turn like it have 2 x 2 Meters ( 10% of total real size ) then the car can collide with it. I read somewhere else that the grid size does matter... Anyway... I also didnt solved completely this problem.
Re: [newton]car wheels penetrate newton models/Rae
[Re: Carloos]
#53597 10/31/0523:5210/31/0523:52
The problem is definitely the tyre implementation. A ball rolls off a model nicely, but the car tyres fall through. I made a little test level which can be downloaded here:
my car is even going through the blocks built in wed. can anyone tell me what to do to change that... i downloaded the sample from hackerl and it works fine. once i copy one of the blocks my car goes right through it...
thanks in advance + take care
g.
Re: [newton]car wheels penetrate newton models/Rae
[Re: gpunkt]
#53599 11/03/0518:0011/03/0518:00