Great job Loco!!!
Can you make the camera to delay a little, i mean character model to turn a little before the camera, as if the camera follows her... and for the FOV to increase when she picks up speed and softly decrease when she stops. Just some ideas here, if I'm out of my element and don't know what the hell I'm saying, I'm sorry!

For your camera offer, can you try a Crash Bandicoot camera? The main one that is "on a rail" behind the character and goes higher pointing down or lower pointing forward depending on the occasion (stairs, slopes, etc), then goes a little farther form him when he runs faster, revealing a bigger portion of the level. The camera also follows Crash to the sides while staying attached to the "rail" but does not keep him centered while jumping, making it possible for the character to disappear form view if the jump is too high . There are other levels which are sidescrollers, nothing special about the camera there (keeping the side view with the character centred in the middle), and there are the vehicle levels with a little more complex camera (delays after the vehicle turn to give the impression of sliding sideways).

Great job man, keep it up!