Thanx for the suggestion bupaje, i had something like that in mind, i remember some time back someone made a demo like that. The camera moved on some kind of rail (waypoints) and decreased/increased speed depending on the distance to the player, but i don't remember exactly.
LOCO, thanx for the tips man, changing camRotSpeed = .75; did a great job. By FOV i meant camera.arc (increase when she picks up speed and softly decrease when she stops). Thanx!!