ok
alles raus ausser shader und main:
Code:
bind <watershader.fx>;
string level_str=<water.wmb>;
var video_mode=7;
var video_depth=32;
var video_screen=1;
bmap water_cube=<montskysma+6.tga>;
bmap water_bump=<waterbump5.tga>;
function mtl_water_init()
{
bmap_to_cubemap(bmap_to_mipmap(mtl.skin2));
bmap_to_mipmap(mtl.Skin1);
}
material water_fx {
skin1=water_bump;
skin2=water_cube;
flags=tangent;
event = mtl_water_init;
}
var ShaderCount;
Action WaterShader
{
my.material = water_fx;
my.transparent=on;
my.nofog = on;
while(1)
{
my.skill41=float(ShaderCount);
my.skill42=float(0);
my.skill43=float(0);
my.skill44=float(0);
ShaderCount += 0.0010;
wait(1);}
}
function load_water_fx()
{
effect_load(water_fx,"watershader.fx");
}
function main()
{
load_water_fx();
freeze_mode=1;
level_load(level_str);
freeze_mode=0;
fog_color = 1;
camera.fog_start = 500;
camera.fog_end = 1200;
}
geht nicht

hä?
