ok
alles raus ausser shader und main:
Code:


bind <watershader.fx>;


string level_str=<water.wmb>;

var video_mode=7;
var video_depth=32;
var video_screen=1;



bmap water_cube=<montskysma+6.tga>;
bmap water_bump=<waterbump5.tga>;


function mtl_water_init()
{

bmap_to_cubemap(bmap_to_mipmap(mtl.skin2));
bmap_to_mipmap(mtl.Skin1);

}


material water_fx {

skin1=water_bump;
skin2=water_cube;

flags=tangent;

event = mtl_water_init;

}



var ShaderCount;


Action WaterShader
{
my.material = water_fx;

my.transparent=on;
my.nofog = on;


while(1)
{
my.skill41=float(ShaderCount);
my.skill42=float(0);
my.skill43=float(0);
my.skill44=float(0);

ShaderCount += 0.0010;

wait(1);}
}


function load_water_fx()
{

effect_load(water_fx,"watershader.fx");

}




function main()
{

load_water_fx();

freeze_mode=1;
level_load(level_str);
freeze_mode=0;

fog_color = 1;
camera.fog_start = 500;
camera.fog_end = 1200;

}







geht nicht
hä?


Wenn alles schläft und einer spricht, den Zustand nennt mann UNTERRICHT