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Re: Realistic Blood Effect [Re: Metal_Thrasher] #53917
09/06/05 05:59
09/06/05 05:59
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Me playing around with it in the backyard level



Re: Realistic Blood Effect [Re: Metal_Thrasher] #53918
09/06/05 10:15
09/06/05 10:15
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
^^ too heavy for my project, but maybe for some other game ^^


"Yesterday was once today's tomorrow."
Re: Realistic Blood Effect [Re: Inestical] #53919
09/06/05 14:01
09/06/05 14:01
Joined: Jul 2005
Posts: 473
San Diego, CA
S
spartan131 Offline
Senior Member
spartan131  Offline
Senior Member
S

Joined: Jul 2005
Posts: 473
San Diego, CA
awesome, im going to add this to my game right now! thanks!

Re: Realistic Blood Effect [Re: spartan131] #53920
09/06/05 15:32
09/06/05 15:32
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline OP
Expert
Metal_Thrasher  Offline OP
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
@Matt
Looks nice man
@spartan
Cool, can't wait to see some screens


-Johnny Thrash
Re: Realistic Blood Effect [Re: Metal_Thrasher] #53921
09/06/05 20:48
09/06/05 20:48
Joined: Nov 2004
Posts: 1,083
Germany
rincewind Offline
Serious User
rincewind  Offline
Serious User

Joined: Nov 2004
Posts: 1,083
Germany
Thats a kickass effect :-)

I really like it. Is it dependent on a specific Gamestudio Version or can anyone use it? My game needs a lot of blood and I would really like to implement it.

Great work as always, Dragon :-)

Best regards
Rincewind


Born for runes
Re: Realistic Blood Effect [Re: rincewind] #53922
09/06/05 21:20
09/06/05 21:20
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline OP
Expert
Metal_Thrasher  Offline OP
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
Dependent on a certain version, oh wow...I have no clue...it's a shader effect..so I *think* you might need commercail at least. but I'm not sure...


-Johnny Thrash
Re: Realistic Blood Effect [Re: Metal_Thrasher] #53923
09/11/05 08:26
09/11/05 08:26
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
The effect is cool but the edges on the splatters seem a bit blocky in some areas. Is that a .PCX or a .tga you're using?
I can get the effect to work with a .tga but the outline of the sprite can been seen.


Formula Games - A place to buy and sell Indie games.
Re: Realistic Blood Effect [Re: Daedelus] #53924
09/11/05 12:42
09/11/05 12:42
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline OP
Expert
Metal_Thrasher  Offline OP
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
Quote:

The effect is cool but the edges on the splatters seem a bit blocky in some areas. Is that a .PCX or a .tga you're using?
I can get the effect to work with a .tga but the outline of the sprite can been seen.



The outline for me is from resizing the huge sprite real small. Check your image file


-Johnny Thrash
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