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HL2 physics #54215
09/05/05 06:06
09/05/05 06:06
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
Senior Member
Trev101524  Offline OP
Senior Member
T

Joined: Jul 2005
Posts: 409
this really isnt a technical question at all. anyways, would it be possible to recreate physics as seen in half-life 2 using gamestudios physics engine?

Re: HL2 physics [Re: Trev101524] #54216
09/05/05 13:25
09/05/05 13:25
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Download some demos from the Newton website and build your own opinion


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: HL2 physics [Re: Asse] #54217
09/05/05 17:26
09/05/05 17:26
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
I believe so. Depends on how good you are at programming.


Check out my site http://foxzero.net
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R.I.P. Dave Williams
Re: HL2 physics [Re: FoxZero] #54218
09/05/05 20:27
09/05/05 20:27
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline
User
clone45  Offline
User

Joined: Mar 2002
Posts: 580
San Francisco

Hi!

I spent a few days using Newton trying to get HL2 style graphics. Here's my post about it in the Newton forums:

http://newtondynamics.com/forum/viewtopic.php?t=1155&highlight=hl2

I haven't gotten it to work yet. If you do get it to work, please let me know!!

Cheers!
- Bret

Re: HL2 physics [Re: clone45] #54219
09/05/05 20:51
09/05/05 20:51
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Hi Bret,

I don't think that they turn off the physics in HL2 as you suggested at the newton forum. Look, how the things behave when you hit a wall or cieling.

Maybe, they used a sort of unvisible gripper.

Waybe, they added forces relating the position in front of the camera: if the object is not as near as the special position they add a force in direction to that position. If the object is at the position the strengh of the forces from all six directions is equal.

Just an idea, could work this way.

Re: HL2 physics [Re: Pappenheimer] #54220
09/06/05 02:29
09/06/05 02:29
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I've done this with newton where the player can pick up/throw physics objects.
I have also added collisions between the player and the objects.
I might post a little demo if anyone is interested in seeing it at work.

Re: HL2 physics [Re: Josh_Arldt] #54221
09/06/05 02:30
09/06/05 02:30
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
I do! I'm interested in seeing a small demo of this...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: HL2 physics [Re: Towelie] #54222
09/06/05 15:28
09/06/05 15:28
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline
User
clone45  Offline
User

Joined: Mar 2002
Posts: 580
San Francisco

Hi Josh!

Yup, I'd love to see a demo as well! And source code!! :-)

- Bret

Re: HL2 physics [Re: clone45] #54223
09/06/05 19:55
09/06/05 19:55
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Yup, I'd love to see a demo as well! And source code!! :-)





Ok, great.

I may not be posting source code right away though as I have a little work to do on it before it's complete.
This depends on if I have these corrected when I post the demo.

There is one glitch while holding the objects that I need to fix such as:
the objects slowly spin while holding them, if you pick up an object with a mass lesser than 10 and turn the camera too quickly the object flys to the origin of the level and stays there spinning. I also want to make the E button toggle the holding on and off like in HL2 instead of having to hold the E button to hold them(I tried toggling before and it caused several problems... I'll have to come up with another way). I was also planning on adding ragdolls which can be picked up with a gravity gun weapon.

This should have been finished long ago, but other projects I am working on took priority.

Re: HL2 physics [Re: Josh_Arldt] #54224
09/06/05 22:05
09/06/05 22:05
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
Senior Member
Trev101524  Offline OP
Senior Member
T

Joined: Jul 2005
Posts: 409
great thanks, i just wanted to know how good the physics engin is on this program, and weather or not i should start writing plugins for my own or not.

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