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Re: HL2 physics
[Re: Pappenheimer]
#54220
09/06/05 02:29
09/06/05 02:29
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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I've done this with newton where the player can pick up/throw physics objects. I have also added collisions between the player and the objects. I might post a little demo if anyone is interested in seeing it at work.
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Re: HL2 physics
[Re: Josh_Arldt]
#54221
09/06/05 02:30
09/06/05 02:30
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I do! I'm interested in seeing a small demo of this...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: HL2 physics
[Re: clone45]
#54223
09/06/05 19:55
09/06/05 19:55
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
Yup, I'd love to see a demo as well! And source code!! :-)
Ok, great.
I may not be posting source code right away though as I have a little work to do on it before it's complete. This depends on if I have these corrected when I post the demo.
There is one glitch while holding the objects that I need to fix such as: the objects slowly spin while holding them, if you pick up an object with a mass lesser than 10 and turn the camera too quickly the object flys to the origin of the level and stays there spinning. I also want to make the E button toggle the holding on and off like in HL2 instead of having to hold the E button to hold them(I tried toggling before and it caused several problems... I'll have to come up with another way). I was also planning on adding ragdolls which can be picked up with a gravity gun weapon.
This should have been finished long ago, but other projects I am working on took priority.
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