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Re: HL2 physics
[Re: Josh_Arldt]
#54227
09/08/05 02:39
09/08/05 02:39
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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yay!! Cant wait. Will it only involve picking up and throwing objects or will it include blowing a can halfway across the level using a well placed grenade? My mind started thingking while fooling around in CSS...
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: HL2 physics
[Re: Matt_Coles]
#54230
09/15/05 22:22
09/15/05 22:22
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Joined: Jun 2005
Posts: 54
iWaNtToKnOw
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 54
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hi, i tryied to make a gravity gun, like HL2, using the 3dgs physics system. the concept is simple, a force is applyied to the object based on the diference between camera angles since last frame. And other force for the player movement, and the result is very stable
Tell Me, iWaNtToKnOw!
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