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Re: 2 sky cubes [Re: Machinery_Frank] #54989
12/13/05 11:18
12/13/05 11:18
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Posts: 1,550
United Kingdom
Yes I am a fan of PAYING for software, although my wallet doesn't like it!

I like the terrain generation, I think its nice and fast and with some basic tweaking you can create some fantastic imagery. The sky....yes hmmmm! I must agree with you Frank, I find the clouds look very 2D regardless of the mode, in fact 3D looks like layers of 2D, probably exactly what it is! lol. No matter what settings I use I seem to end up with a slightly poor cloud image, however a little touch up in photoshop can sort this right out, but it's labour intensive and ...well I can't draw! lol

So as a REGISTERED user of 3DStudio Max (just to ensure there's no confusion ) I am looking at creating cloud layers or even complete sky systems here. I am curious though, is it possible to combine sky cubes? I mean, so render a terrain_skybox with alpha for transparency, then underlay a sky background? Can you force movement in the skybox? so creating several layers of clouds and putting them on a gentle spin to create the illusion of moving clouds??? I appreciate this might be a little off topic, sry for the hijack!

EDIT: I appreciate you have a sky package for sale, and im not asking you to hand over all your juicy secrets, im just trying to get a handle on the limitations and possibly options available. Thanks

Last edited by indiGLOW; 12/13/05 11:20.

The Art of Conversation is dead : Discuss
Re: 2 sky cubes [Re: indiGLOW] #54990
12/13/05 11:26
12/13/05 11:26
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
if i remember right, terragen costs 100$ , if you buy terragen2 when its out, you get 100$ off the prizem then.

i just saw, they have a endOfYear price at 79$ , go out and get it:)

for moving clouds, you could also look at my skySystem2


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: 2 sky cubes [Re: ello] #54991
12/13/05 12:19
12/13/05 12:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Potsdam, Brandenburg, Germany
indiGlow: Yes. You could do something like that. In Gamestudio (and in Torque) you could use a sky cube for the background and a second layer for the moving clouds. I would suggest to use a sky sphere model with some transparency to create a simple rotation.

If that is a needed option for many developers then I could render some sky spheres with layers of clouds. But first I want to finish the night sky package.


Models, Textures and Games from Dexsoft
Re: 2 sky cubes [Re: Machinery_Frank] #54992
12/13/05 23:47
12/13/05 23:47
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
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bupaje  Offline
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Posts: 2,692
California, USA
OT: but time for another one of my wierd ideas (am on a break at work ). Can one of those 'grass around player' scripts be modified so that you can have 'stars around player?' Meaning some small textures with stars, with alpha (and maybe a mtl effect) so when player looks up there are some better defined stars close by him; along with the usual skycube with some dim stars this might provide a better looking night sky.


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Re: 2 sky cubes [Re: bupaje] #54993
12/14/05 12:26
12/14/05 12:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Potsdam, Brandenburg, Germany
Yes. A script that creates stars can do much more. You could have some shiny flasing stars. You could also create some shooting / falling stars. That would make a fancy night sky.

There is a function in Gamestudio to draw on a texture. May be that could be a start.


Models, Textures and Games from Dexsoft
Re: 2 sky cubes [Re: bupaje] #54994
12/14/05 12:31
12/14/05 12:31
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
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indiGLOW  Offline
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Joined: Oct 2003
Posts: 1,550
United Kingdom
So is that a my lips are sealed comment ello? lol no worries

Do you mean sky stars bupaje? Might have some problems with perspective there... I wonder if you could wrap a texture several times, maybe on a skydome? like a 1024x1024 tiles N times? Maybe its just a question of making a huge inward sphere and applying a star tile to each face, or group of faces. Use an Alpha-map tga and create a few layers of spheres, and use a skycube backdrop for very distant stars...

...if you follow that theory through, you could build a very detailed sky system in this way, changing the sphere textures over time, you could easily bring up the sun, fade in some clouds and you could also rotate them to create movement....

...maybe skySystem3 eh Ello?


The Art of Conversation is dead : Discuss
Re: 2 sky cubes [Re: indiGLOW] #54995
12/14/05 12:58
12/14/05 12:58
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
already working on that, but with small steps(too less time)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: 2 sky cubes [Re: ello] #54996
12/20/05 11:19
12/20/05 11:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Finally we managed to offer the first two sky cube packages at Dexsoft:

http://www.dexsoft-games.com/skycubes.html

Night and fantasy sky cubes will follow very soon.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: 2 sky cubes [Re: Machinery_Frank] #54997
12/20/05 16:39
12/20/05 16:39
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline
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Ran Man  Offline
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Coppell, Texas
Quote:

8 sky cubes in 6*1024 and 6*512px resolution, in jpg format


In JPEG format Frank?

Does that mean that we have to convert them to TGA later to make them work in gamestudio?

Or does gamestudio now support jpeg skies?
If so, then I'm not aware of that.


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Re: 2 sky cubes [Re: Ran Man] #54998
12/20/05 16:43
12/20/05 16:43
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Posts: 7,121
Potsdam, Brandenburg, Germany
TGA's are much bigger than JPG. So I converted them to JPG (highest quality) to keep dowload files smaller.


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