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Re: Lightning on a local model
[Re: Josh_Arldt]
#55022
09/16/05 12:42
09/16/05 12:42
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
Quote:
Maybe the advanced ffp tutorial in the wiki helps.
I don't think so in this case.
Something he could maybe try doing is passing the players lighting to his weapon.
This thread seems like it belongs in either the scripting forum or the multiplayer forum and should be moved.
What I refer to is the shadow of plants on the weapon in FarCry. I think, they are shifting a second texture with the help of a shader or an ffp to simulate the shadow.
The advanced ffp tutorial in the wiki shows exactly this: how to shift a second texture.
To get the information, wether there is shadow and from which plant it is, you might trace from the wepon to the sun. It is the only entity on the client that would do this operation, so it might not hurt.
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