Hi!
I'm confused with 3dgs...
In manual described functions:
- ent_create
- bmap_create
- snd_create
With third I have problem: sound* give to me an errror while interpreted by engine (yes, sound* not recognized by engine as type, so snd_create from help is useless). I change code to:
Code:

function* temp_snd; //it's a pointer to a byte (like void*)
...
temp_snd=snd_create("temp.wav");
...


All ok. It's worked, when "temp.zip" is presented in game dir. But when I place "temp.wav" to zipped resource, engine says "format or device unavailable". Can somebody to think about it with me ?
Oh, I'm using GS Commercial v6.31.4 / WED v6.259 (as reported by WED).