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Re: Your own RESOURCE file without A6PRO edition
[Re: nkl]
#55046
09/19/05 16:22
09/19/05 16:22
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
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Quote:
Hi!
Your Contributions is very good.
I can create a sound, use snd_create function, at run-time.
But how do I remove a created sound at run-time.
thanks already.
In 3dgs help no command like "remove_buffer()", so I don't know. And about snd_create: I can't load sound from zipped resource... If you can, post your code here.
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Re: Your own RESOURCE file without A6PRO edition
[Re: TripleX]
#55047
09/19/05 16:26
09/19/05 16:26
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
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Quote:
"And i'm using more complicated technique in my game project (I mean with execute(STRING))." execute(string) is VERY slow.. pay attention.. I didn't say that i don't works, i'm only aware of the speed. btw i don't want to be rude, but please use the edit function in order to keep your posts clear ![](/ubbthreads/images/graemlins/wink.gif) Triple-X
Ok, TripleX, and thank you. Do you have any examples or free code(c++) about programming dll with dx sdk for 3dgs ?
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Re: Your own RESOURCE file without A6PRO edition
[Re: TripleX]
#55049
09/20/05 07:20
09/20/05 07:20
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Joined: Jun 2005
Posts: 656
Grafton
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I am only guessing, but if you created your zip file with no compression, i.e.(storage only), that extraction times for wdl would be lower than with compression.
Not two, not one.
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Re: Your own RESOURCE file without A6PRO edition
[Re: Grafton]
#55050
09/20/05 16:15
09/20/05 16:15
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
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Quote:
I am only guessing, but if you created your zip file with no compression, i.e.(storage only), that extraction times for wdl would be lower than with compression.
On a 60Mb zip I have ~4sec delay to extract. I think, this is not a serious delay.
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Re: Your own RESOURCE file without A6PRO edition
[Re: Lion_Ts]
#55051
09/20/05 20:41
09/20/05 20:41
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
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Guys! I need your replies, but don't scream:"It's awesome!" or alike. I need (you need this too) answers like: "It's good, but when I create 500Mb zip I have serious gameplay slowdown" or "Ok, I have 128Mb RAM this sh@#t crash the engine" or "I try load .fx file from zip - have error ...". Be good and we create another good plugin ![](/ubbthreads/images/graemlins/smile.gif)
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Re: Your own RESOURCE file without A6PRO edition
[Re: Lion_Ts]
#55052
11/03/05 03:26
11/03/05 03:26
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
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Joined: Mar 2005
Posts: 725
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Quote:
Guys! I need your replies, but don't scream:"It's awesome!" or alike. I need (you need this too) answers like: "It's good, but when I create 500Mb zip I have serious gameplay slowdown" or "Ok, I have 128Mb RAM this [Email]sh@#t[/Email] crash the engine" or "I try load .fx file from zip - have error ...". Be good and we create another good plugin
Hey,
Do you have any idea if this will work with Lower Game Studio Engines? For Example A5?
And if so how?
I don't have a plug-in folder in A5....
Either Way its great as I own A6 Comm as well however I will probally be using A5 for the duration of my project and have no way to create a resource file.
Thanks,
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Re: Your own RESOURCE file without A6PRO edition
[Re: TeutonicDarkness]
#55053
11/04/05 00:27
11/04/05 00:27
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Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
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This plugin is for A6 only (i used A6 sdk), sorry for that, I haven't A5 and A5 sdk... Someone else can rewrite and recompile posted C++ sources for A5. And i'll try to improve this plugin for full zip support. Not at this week, sorry. Have big troubles with my main work ![](/ubbthreads/images/graemlins/frown.gif)
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