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Re: IceX 2.0 Editing Teaser
[Re: Dan Silverman]
#55107
09/16/05 11:29
09/16/05 11:29
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Joined: Aug 2002
Posts: 906 the future
nuclear_winter
User
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User
Joined: Aug 2002
Posts: 906
the future
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Quote:
Will there be an easy way to place entities on terrain, objects and other entities? For example, the physics things is neat, but what if I wanted to drop the three cones on the terrain where it sloped and have them "land" properly? In other words, will there be a solution for placing entities where you don't have to visually align the entities with the ground, but a press of a button (or something) will do that part for you (all you would have to do is get the entity close to the ground or object that it would set on)?
do you mean drop the objects to the ground surface so they just make contatc, but remain vetical?
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Re: IceX 2.0 Editing Teaser
[Re: nuclear_winter]
#55108
09/16/05 11:59
09/16/05 11:59
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Joined: Feb 2005
Posts: 728 Germany, Berlin
Asse
Developer
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Developer
Joined: Feb 2005
Posts: 728
Germany, Berlin
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I think he means something like that: You have a slantwise area and want to place a box on it. Now the box should match to the area and not being placed horizontal. *edit: Wie ich vom Screen her sehen kann ist der Editor diesmal in deutsch. Das gibt auf jeden Fall einen Pluspunkt 
A6.31.4 Commercial
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Re: IceX 2.0 Editing Teaser
[Re: oliver2s]
#55113
09/16/05 20:39
09/16/05 20:39
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Joined: Mar 2003
Posts: 556 The Netherlands
scary_man
Developer
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Developer
Joined: Mar 2003
Posts: 556
The Netherlands
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omg ^^ this is so hot. never would have expected this advance stuff from 3dgs to be honest...
can't wait!
Modeller =D
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Re: IceX 2.0 Editing Teaser
[Re: scary_man]
#55114
09/17/05 21:27
09/17/05 21:27
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Here is a list of things which are better in IceX2 than in IceX and already implemented: - seemless deforming/painting, if you deform/paint over a terrain-tile the other terrain will also deformed/painted, you will think it is one big terrain  - the shadow is now rendered in an extra shadowmap so you can export it. And now you have softshadows (blur passes) - multiple entity selection/moving/rotating/... as you can see in the teaser I think these are the major improvement of IceX features which are now much better in IceX2
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