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Re: IceX 2.0 Lighting
[Re: Carloos]
#55151
09/29/05 13:30
09/29/05 13:30
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
This toll is my most wanted for the moment, I think will make my project development.a lot easier. Will it be free ? Will it work to people that have A 6.34 Extra ?
It will be not free. But if it is finished you can get the whole tool for some time free to betatesting and after that you can buy it or try the demo version (without saving and wmp export). At the moment IceX2 is only for Commeracial version and above (if you want to export the terrain), because the terrain is multitextured. But I think I make a second choice for normal texturing, so Extra users can use it too, but with less flexibility.
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Re: IceX 2.0 Lighting
[Re: Matt_Aufderheide]
#55154
09/30/05 11:49
09/30/05 11:49
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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Expert
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OP
Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
I can't really see what is special about these screenshots.. what's it actually doing?
Do you men all screens or the lighting screens? I think you mean only the ligthing. First I trace to every pixel in the shadowmap to get the normal of the polygon, the I change the color of the pixel depending on the normal (looks really good as you see). Second I trace from the pixel to the sun to get a shadow, this shadow is blured in x-direction (not in y), now I do both together...and...tadaa
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Re: IceX 2.0 Lighting
[Re: Matt_Aufderheide]
#55155
09/30/05 12:33
09/30/05 12:33
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
I can't really see what is special about these screenshots.. what's it actually doing?
i think the special about this, is that its a whole live-editor. if i get it right.
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