@ello Yes you see it to simple. Example painting: Oliver would have to save the complete skin for undo/redo painting; Example deforming: Oliver would have to save /restore the complete terrain vertics states to re/undo the deforming steps..
After 2 weeks of hard school work, I have now holidays and can go on to work on the editor. On the following screen you see the new "tile'n'gap"-system, you can manually add or remove terrains and it will correctly showed in you heightmap:
well, if i think about maxon for example. the bodypaint painting actions can be undone and redone thus there must be a way.
maybe saving the current state into a temporary file? could be too large, i dont know. maybe only some things get the ability for undo/redo (those which dont eat up to much ressources - i always see cinema and bodypaint use between 500 and 1000 MB RAM;) )
anyway, it looks great and will turn the designprocess much more fun
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