Quote: by the way dose anyone know how to en_move the whole car group not just the body...?
Quoted Alphaindigo. I'm curious. Alphaindigo, when using Newton to move the car, why would you want to move the whole car group with ent_move? This would probably create a conflict. I'd suppose that you'd have to first remove it from the Newton physics simulation, and then move all objects by the same distance.
Removing the car from physics-simulation is senseless since he wants to use it with physics.
Quoted Asse.
Quote: by the way dose anyone know how to en_move the whole car group not just the body ...?
Quoted Alphaindigo again.
Perhaps I have misread the post. The post appears to indicate that the individual wants to move a group of objects with function ent_move. However, the individual does not appear to explicitly define that this group of objects should be moved with ent_move while they are active in the Newton physics simulation. Maybe this was supposed to be obvious from the thread context.
Is it your intention to indicate that after moving a group of objects with ent_move that the representation of those objects within the Newton physics simulation will remain valid and accurate? It was my intention to make an educated guess concerning the validity of objects moved with ent_move that were active in the Newton physics simulation. I was merely indicating that there may be a conflict, and that objects that are to be moved with ent_move should probably be removed from the simulation temporarily. Perhaps you have first-hand knowledge as to whether not this may be necessary.
Ok I "solved" the problem, when I place my car at the origin of my level, it works. But my origin is in the air of my level.. so my car falls and crash on the ground.. If i place my spawn at another place, its not working.