Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,280 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 6 1 2 3 4 5 6
Re: [Newton] car problem [Re: Carloos] #55396
09/22/05 15:14
09/22/05 15:14
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
I'm using the car that comes with the newton's tutorial. I have:

Group CAR
car.mdl
Group Tires
the 4 tires models....


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55397
09/22/05 15:21
09/22/05 15:21
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
like this



Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55398
09/24/05 12:46
09/24/05 12:46
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
Member
alphaindigo  Offline
Member

Joined: May 2005
Posts: 155
C:\Program files\GStudio6
i had trouble with the groupings of the tyres and stuff at the start

by the way dose anyone know how to en_move the whole car group not just the body ...?


beware the sock! - tLempoary...
Re: [Newton] car problem [Re: alphaindigo] #55399
09/24/05 13:53
09/24/05 13:53
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
Code:

// vehicle control loop
while (1)
{
my.carEngineTorque = 0.0;
my.carSteerTorque = 0.0;

// read wheel controls
if(key_a)
{
my.carSteerTorque = 100.0;
}
if(key_d)
{
my.carSteerTorque = -100.0;
}
if(key_w)
{
my.carEngineTorque = 2600.0;
}
if(key_s)
{
my.carEngineTorque = -400.0;
}
wait(1);
}




A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [Newton] car problem [Re: alphaindigo] #55400
09/25/05 04:36
09/25/05 04:36
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Quote:

by the way dose anyone know how to en_move the whole car group not just the body...?



Quoted Alphaindigo.
I'm curious. Alphaindigo, when using Newton to move the car, why would you want to move the whole car group with ent_move? This would probably create a conflict.
I'd suppose that you'd have to first remove it from the Newton physics simulation, and then move all objects by the same distance.

Re: [Newton] car problem [Re: testDummy] #55401
09/25/05 06:55
09/25/05 06:55
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
I do not have problems for grouping the car and stuff, cuz i just copied/paste the group


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55402
09/25/05 07:50
09/25/05 07:50
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
@ testDummy: Take a look above your post

Removing the car from physics-simulation is senseless since he wants to use it with physics.


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: [Newton] car problem [Re: Asse] #55403
09/26/05 22:14
09/26/05 22:14
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
@Asse.
Quote:

@ testDummy: Take a look above your post

Removing the car from physics-simulation is senseless since he wants to use it with physics.



Quoted Asse.

Quote:

by the way dose anyone know how to en_move the whole car group not just the body ...?



Quoted Alphaindigo again.

Perhaps I have misread the post. The post appears to indicate that the individual wants to move a group of objects with function ent_move.
However, the individual does not appear to explicitly define that this group of objects should be moved with ent_move while they are active in the Newton physics simulation.
Maybe this was supposed to be obvious from the thread context.

Is it your intention to indicate that after moving a group of objects with ent_move that the representation of those objects within the Newton physics simulation will remain valid and accurate?
It was my intention to make an educated guess concerning the validity of objects moved with ent_move that were active in the Newton physics simulation. I was merely indicating that there may be a conflict, and that objects that are to be moved with ent_move should probably be removed from the simulation temporarily. Perhaps you have first-hand knowledge as to whether not this may be necessary.

Re: [Newton] car problem [Re: Josh_Arldt] #55404
10/03/05 20:30
10/03/05 20:30
Joined: Aug 2005
Posts: 176
Latvia
HackerL Offline
Member
HackerL  Offline
Member

Joined: Aug 2005
Posts: 176
Latvia
Cool car you got !

Last edited by HackerL; 10/04/05 17:17.

Now i am working on game NISSAN CHALLENGE! My home page is http://raivucis.ilva.lv
Re: [Newton] car problem [Re: HackerL] #55405
10/04/05 15:15
10/04/05 15:15
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
Ok I "solved" the problem, when I place my car at the origin of my level, it works. But my origin is in the air of my level.. so my car falls and crash on the ground.. If i place my spawn at another place, its not working.

Last edited by Marky Mark; 10/04/05 15:16.

Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Page 5 of 6 1 2 3 4 5 6

Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1