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Re: [Newton] car problem [Re: Marky Mark] #55406
10/04/05 17:15
10/04/05 17:15
Joined: Aug 2005
Posts: 176
Latvia
HackerL Offline
Member
HackerL  Offline
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Joined: Aug 2005
Posts: 176
Latvia
Strange my level is working fine! No glitch at all!


Now i am working on game NISSAN CHALLENGE! My home page is http://raivucis.ilva.lv
Re: [Newton] car problem [Re: HackerL] #55407
10/05/05 14:17
10/05/05 14:17
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
what kind of sky you are using? and are you on terrain? i'm on blocks...


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55408
10/05/05 14:33
10/05/05 14:33
Joined: Aug 2005
Posts: 176
Latvia
HackerL Offline
Member
HackerL  Offline
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Joined: Aug 2005
Posts: 176
Latvia
i am using block too! i can send to you my Skyblock textures collection! If you need?


Now i am working on game NISSAN CHALLENGE! My home page is http://raivucis.ilva.lv
Re: [Newton] car problem [Re: HackerL] #55409
10/06/05 00:30
10/06/05 00:30
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Joined: Mar 2005
Posts: 514
Brazil
I have some problems like this one in my game sometimes, with newton engine . But basically always the alignment, grouping, absurd physical properties , and sometimes the file saving issue I comment further, that make it happen.

With and without sky, I had this problem. Basically, I compiled 500 times to have a good result trying to figure out how it works. When u say "my origin is in the air" are you talking that you are placing the car close to the ground or touching it ? Or, that newton only works when you let the car fall in the ground ?You must must let the car fall a bit.

When you change your grouping etc etc ,Save the level, close wed, sometimes make even a winxp logoff, open wed again, and try to compile/run the level. I figured that sometimes if you dont restart WED the Newton engine will keep in error even when u did everything correctly.

Hope this can help, I´m new to all this.

Re: [Newton] car problem [Re: Carloos] #55410
10/06/05 14:09
10/06/05 14:09
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
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Joined: Jul 2002
Posts: 857
Québec
I mean that I didnt created my level at the origin, 0,0,0. So this Origin point is situated in the air, like 20 meters of the ground on my level.. Maybe I should move all my level, but it will be long to compile.. any suggestions?

Last edited by Marky Mark; 10/06/05 14:13.

Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: [Newton] car problem [Re: Marky Mark] #55411
10/24/05 15:01
10/24/05 15:01
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
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alphaindigo  Offline
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Joined: May 2005
Posts: 155
C:\Program files\GStudio6
hi its alphaindigo again
sorry for getting you guys confused but the reason for wabting to ent_move the car was to do with multiple levels and moveing the car to where it left the level when it re-entered the level... if you can understand that but it dosent matter.
i have another question i have got quite good at driveing the newton_vehicle but even so i still cant help flipping it over dose anyone know how to script it to rewrite itself lift itself up a bit and then let it go again si i dont have to keep restarting the level every time i crash?


beware the sock! - tLempoary...
Re: [Newton] car problem [Re: alphaindigo] #55412
11/03/05 20:43
11/03/05 20:43
Joined: Aug 2005
Posts: 176
Latvia
HackerL Offline
Member
HackerL  Offline
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Joined: Aug 2005
Posts: 176
Latvia
Quote:

entity* p_vehicle;

with p_vehicle pointing to the Newton car, you should declare a function like this:

function ResetMyPosition()
{
var car;

p_vehicle.roll = 0;
p_vehicle.tilt = 0;
p_vehicle.pan = 0;

car = NewtonGetBody (p_vehicle);

NewtonBodySetTransform(car);
}



Next time SEE in the forum old topics! Copy this script at end of your main scripts! Sorry for my bad english!!!


Now i am working on game NISSAN CHALLENGE! My home page is http://raivucis.ilva.lv
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